矩形列表是不够的。你也需要一个颜色列表。
colors = [red,green,blue]
colorChoice = random.choice(colors)
player = pygame.Rect(x,y,width,height)
copylist = []
colorList = []
每次生成新方块时,都必须将当前颜色附加到颜色列表中,并且必须将当前矩形附加到方块列表中。此外,必须设置新的随机颜色。
创建一个完成这项工作的函数并使用global statement 在全局范围内设置变量:
def newBlock():
global player, copylist, colorList, colorChoice
copylist.append(player.copy())
colorList.append(colorChoice)
player.y = 50
colorChoice = random.choice(colors)
调用newBlock 生成一个新块并绘制其颜色的 ech 块:
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
elif event.type == moveDownEvent:
if player.y >= 390 or player.move(0, vel).collidelist(copylist) >= 0:
newBlock() # <--- spawn new block
else:
player.y += vel
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and player.x > 168 and player.move(-vel, 0).collidelist(copylist) < 0:
player.x -= vel
if keys[pygame.K_RIGHT] and player.x < 330 and player.move(vel, 0).collidelist(copylist) < 0:
player.x += vel
if keys[pygame.K_DOWN] and player.y < 390:
if player.move(0, vel).collidelist(copylist) >= 0:
newBlock() # <--- spawn new block
else:
player.y += vel
win.fill((128,128,128))
pygame.draw.line(win,(0,0,0),(148,100),(148,410),2)
pygame.draw.line(win,(0,0,0),(350,100),(350,410),2)
pygame.draw.line(win,(0,0,0),(148,410),(350,410),2)
for i in range(len(copylist)):
pygame.draw.rect(win, colorList[i], copylist[i]) # <--- draw block with its color
pygame.draw.rect(win, colorChoice, player)
pygame.display.update()
clock.tick(24)
pygame.quit()