正确答案取决于“您要进行哪种比较?”。
-
最简单的方法就是比较数据。
- 如果您想知道图像是否是从一个本地文件创建的 - 您可以使用 -isEqual:(但有一种危险的方法,因为我不确定,如果图像缓存会发生什么出于某种原因清除)。
- 困难的方法是提供逐像素比较(当然,系统会花更多时间在这上面)。由于法律原因,我无法提供我们公司库中的代码:(
但是你可以在这里查看 facebook 的 ios-snapshot-test-case 项目中的好例子:link right to the needed file。
您可以使用性能测试来衡量流程时间。
为了伟大的正义,我将从下面复制代码:
- (BOOL)fb_compareWithImage:(UIImage *)image tolerance:(CGFloat)tolerance
{
NSAssert(CGSizeEqualToSize(self.size, image.size), @"Images must be same size.");
CGSize referenceImageSize = CGSizeMake(CGImageGetWidth(self.CGImage), CGImageGetHeight(self.CGImage));
CGSize imageSize = CGSizeMake(CGImageGetWidth(image.CGImage), CGImageGetHeight(image.CGImage));
// The images have the equal size, so we could use the smallest amount of bytes because of byte padding
size_t minBytesPerRow = MIN(CGImageGetBytesPerRow(self.CGImage), CGImageGetBytesPerRow(image.CGImage));
size_t referenceImageSizeBytes = referenceImageSize.height * minBytesPerRow;
void *referenceImagePixels = calloc(1, referenceImageSizeBytes);
void *imagePixels = calloc(1, referenceImageSizeBytes);
if (!referenceImagePixels || !imagePixels) {
free(referenceImagePixels);
free(imagePixels);
return NO;
}
CGContextRef referenceImageContext = CGBitmapContextCreate(referenceImagePixels,
referenceImageSize.width,
referenceImageSize.height,
CGImageGetBitsPerComponent(self.CGImage),
minBytesPerRow,
CGImageGetColorSpace(self.CGImage),
(CGBitmapInfo)kCGImageAlphaPremultipliedLast
);
CGContextRef imageContext = CGBitmapContextCreate(imagePixels,
imageSize.width,
imageSize.height,
CGImageGetBitsPerComponent(image.CGImage),
minBytesPerRow,
CGImageGetColorSpace(image.CGImage),
(CGBitmapInfo)kCGImageAlphaPremultipliedLast
);
if (!referenceImageContext || !imageContext) {
CGContextRelease(referenceImageContext);
CGContextRelease(imageContext);
free(referenceImagePixels);
free(imagePixels);
return NO;
}
CGContextDrawImage(referenceImageContext, CGRectMake(0, 0, referenceImageSize.width, referenceImageSize.height), self.CGImage);
CGContextDrawImage(imageContext, CGRectMake(0, 0, imageSize.width, imageSize.height), image.CGImage);
CGContextRelease(referenceImageContext);
CGContextRelease(imageContext);
BOOL imageEqual = YES;
// Do a fast compare if we can
if (tolerance == 0) {
imageEqual = (memcmp(referenceImagePixels, imagePixels, referenceImageSizeBytes) == 0);
} else {
// Go through each pixel in turn and see if it is different
const NSInteger pixelCount = referenceImageSize.width * referenceImageSize.height;
FBComparePixel *p1 = referenceImagePixels;
FBComparePixel *p2 = imagePixels;
NSInteger numDiffPixels = 0;
for (int n = 0; n < pixelCount; ++n) {
// If this pixel is different, increment the pixel diff count and see
// if we have hit our limit.
if (p1->raw != p2->raw) {
numDiffPixels ++;
CGFloat percent = (CGFloat)numDiffPixels / pixelCount;
if (percent > tolerance) {
imageEqual = NO;
break;
}
}
p1++;
p2++;
}
}
free(referenceImagePixels);
free(imagePixels);
return imageEqual;
}