【发布时间】:2020-07-11 15:55:03
【问题描述】:
我正在尝试构建一个系统,用户可以通过该系统构建一个小测试程序,而无需知道如何编码。为此,我以这种方式设计了系统,即有一个过程,其中可以包含其他过程或步骤。这些步骤可以包含命令。该过程包含以何种顺序发生的逻辑。这些步骤包含它们接下来要连接到哪个步骤的信息。
步骤和命令由Execute 调用,如果它们完成,则调用OnDone,这可能直接发生(例如IncreaseCommand)或在一段时间后(WaitCommand 或任何其他与连接的硬件;两者都在不同的线程上)。此外,它们可以通过超时或用户停止。
只要没有超时,一切正常。如果超时,我尝试通过锁定使代码线程安全。此外,当超时停止一个命令(例如WaitCommand)时,也会出现这些陷阱,该命令正在同时完成其工作。所以有一个线程从过程通过步骤到命令,发出停止信号,另一个线程从命令通过步骤到过程发出信号完成。
我添加了一些代码 sn-ps,我已经剥离了大部分 dispose 代码和其他内部内容,这似乎与问题无关。
public sealed class Procedure : IStep, IStoppable
{
public event EventHandler Done;
public event EventHandler Stopped;
public event EventHandler TimedOut;
public void Run()
{
if (!IsRunning)
{
CheckStartTimer();
Start(First);
}
}
private void CheckStartTimer()
{
isTimerUnlinked = false;
timer.Elapsed += OnTimedOut;
timer.IntervalInMilliseconds = (int)Timeout.TotalMilliseconds;
timer.Start();
}
private void OnTimedOut(object sender, EventArgs e)
{
if (isTimerUnlinked)
return;
stopFromTimeout = true;
Stop();
}
private void Start(IStep step)
{
isStopped = false;
isStopping = false;
Active = step;
LinkActive();
active.Run();
}
private void LinkActive()
{
active.Done += OnActiveFinished;
if (active is Procedure proc)
proc.TimedOut += OnActiveFinished;
}
private void OnActiveFinished(object sender, EventArgs e)
{
UnlinkActive();
lock (myLock)
{
if (isStopped)
return;
if (stopFromTimeout)
{
OnStopped();
return;
}
}
var successor = active.ActiveSuccessor;
if (successor == null)
OnDone();
else if (isStopping || timeoutPending || stopFromTimeout)
OnStopped();
else
Start(successor);
}
public void Stop()
{
if (isStopping)
return;
isStopping = true;
StopTimer();
if (active is IStoppable stoppable)
{
stoppable.Stopped += stoppable_Stopped;
stoppable.Stop();
}
else
OnStopped();
}
private void stoppable_Stopped(object sender, EventArgs e)
{
var stoppable = sender as IStoppable;
stoppable.Stopped -= stoppable_Stopped;
OnStopped();
}
private void OnStopped()
{
isStopping = false;
lock (myLock)
{
isStopped = true;
}
UnlinkActive();
lock (myLock)
{
Active = null;
}
if (stopFromTimeout || timeoutPending)
{
stopFromTimeout = false;
timeoutPending = false;
CleanUp();
TimedOut?.Invoke(this, EventArgs.Empty);
}
else
Stopped?.Invoke(this, EventArgs.Empty);
}
private void UnlinkActive()
{
if (stopFromTimeout && !isStopped)
return;
lock (myLock)
{
if (active == null)
return;
active.Done -= OnActiveFinished;
var step = active as IStep;
if (step is Procedure proc)
proc.TimedOut -= OnActiveFinished;
}
}
private void OnDone()
{
CleanUp();
Done?.Invoke(this, EventArgs.Empty);
}
private void CleanUp()
{
Reset();
SetActiveSuccessor();
}
private void Reset()
{
Active = null;
stopFromTimeout = false;
timeoutPending = false;
StopTimer();
}
private void StopTimer()
{
if (timer == null)
return;
isTimerUnlinked = true;
timer.Elapsed -= OnTimedOut;
timer.Stop();
}
private void SetActiveSuccessor()
{
ActiveSuccessor = links[(int)Successor.Simple_If];
}
}
internal sealed class CommandStep : IStep, IStoppable
{
public event EventHandler Done;
public event EventHandler Started;
public event EventHandler Stopped;
public CommandStep(ICommand command)
{
this.command = command;
}
public void Run()
{
lock (myLock)
{
stopCalled = false;
if (cookie != null && !cookie.Signalled)
throw new InvalidOperationException(ToString() + " is already active.");
cookie = new CommandStepCookie();
}
command.Done += OnExit;
unlinked = false;
if (stopCalled)
return;
command.Execute();
}
public void Stop()
{
stopCalled = true;
if (command is IStoppable stoppable)
stoppable.Stop();
else
OnExit(null, new CommandEventArgs(ExitReason.Stopped));
}
private void OnExit(object sender, CommandEventArgs e)
{
(sender as ICommand).Done -= OnExit;
lock (myLock)
{
if (cookie.Signalled)
return;
cookie.ExitReason = stopCalled ? ExitReason.Stopped : e.ExitReason;
switch (cookie.ExitReason)
{
case ExitReason.Done:
default:
if (unlinked)
return;
Unlink();
ActiveSuccessor = links[(int)Successor.Simple_If];
break;
case ExitReason.Stopped:
Unlink();
break;
case ExitReason.Error:
throw new NotImplementedException();
}
cookie.Signalled = true;
}
if (cookie.ExitReason.HasValue)
{
active = false;
if (cookie.ExitReason == ExitReason.Done)
Done?.Invoke(this, EventArgs.Empty);
else if (cookie.ExitReason == ExitReason.Stopped)
stopCalled = false;
Stopped?.Invoke(this, EventArgs.Empty);
}
}
private void Unlink()
{
if (command != null)
command.Done -= OnExit;
unlinked = true;
}
}
internal sealed class WaitCommand : ICommand, IStoppable
{
public event EventHandler<CommandEventArgs> Done;
public event EventHandler Stopped;
internal WaitCommand(ITimer timer)
{
this.timer = timer;
timer.AutoRestart = false;
TimeSpan = TimeSpan.FromMinutes(1);
}
public void Execute()
{
lock (myLock)
{
cookie = new WaitCommandCookie(
e => Done?.Invoke(this, new CommandEventArgs(e)));
timer.IntervalInMilliseconds = (int)TimeSpan.TotalMilliseconds;
timer.Elapsed += OnElapsed;
}
timer.Start();
}
private void OnElapsed(object sender, EventArgs e)
{
OnExit(ExitReason.Done);
}
public void Stop()
{
if (cookie == null)
{
Done?.Invoke(this, new CommandEventArgs(ExitReason.Stopped));
return;
}
cookie.Stopping = true;
lock (myLock)
{
StopTimer();
}
OnExit(ExitReason.Stopped);
}
private void OnExit(ExitReason exitReason)
{
if (cookie == null)
return;
lock (myLock)
{
if (cookie.Signalled)
return;
Unlink();
if (cookie.Stopping && exitReason != ExitReason.Stopped)
return;
cookie.Stopping = false;
}
cookie.Signal(exitReason);
cookie = null;
}
private void StopTimer()
{
Unlink();
timer.Stop();
}
private void Unlink()
{
timer.Elapsed -= OnElapsed;
}
}
我一直在某些地方测试停止是否正在进行并试图拦截完成,以便在停止后不执行并造成任何麻烦。这种方式似乎并不完全防水,尽管它似乎暂时有效。有没有办法通过设计来提供这种安全性?我可能这样做完全错了吗?
【问题讨论】:
-
请贴出代码,方便帮到你
-
锁定应该足以使您的代码线程安全。由于您已经尝试过,并且仍然存在竞争条件,这意味着您没有正确应用锁定。当您锁定时,您必须锁定您读取或写入共享资源的所有位置。你不能挑剔,部分应用的锁和没有锁一样好。这是一般建议。我们需要先查看代码,然后才能说出具体的内容。
标签: c# multithreading events deadlock race-condition