【发布时间】:2021-06-18 12:59:45
【问题描述】:
我想使用多线程使用矩形和梯形方法执行积分计算以获得更快的结果。 不幸的是,就我而言,执行多线程代码比标准顺序代码慢。 使用多线程比单线程慢得多——毕竟,不应该反过来吗? 感觉线程越多,代码执行的越慢。
此外,我注意到线程越多,积分结果越不精确。这在使用梯形法计算积分时尤其明显。
这是我的代码: https://dotnetfiddle.net/jEPURO
using System;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
namespace ParallelProgramming.ConsoleApp
{
class Program
{
public static string IntegrationMethod { get; set; }
public static double IntervalBegin { get; set; }
public static double IntervalEnd { get; set; }
public static int NPrecisionValue { get; set; }
public static bool IsParallel { get; set; }
public static int ThreadValue { get; set; }
public static Stopwatch Stopwatch { get; set; }
public static double Result { get; set; }
static void Main(string[] args)
{
Console.WriteLine("Function | Elapsed Time | Estimated Integral");
Console.WriteLine("-----------------------------------------------------------------");
IntervalBegin = 5;
IntervalEnd = -2;
NPrecisionValue = 100000000;
//RectangularIntegration – Sequential
NumericalIntegrationMethods integral = new();
Stopwatch = Stopwatch.StartNew();
Result = integral.RectangularIntegration(IntervalBegin, IntervalEnd, NPrecisionValue);
Stopwatch.Stop();
Console.WriteLine($"{nameof(integral.RectangularIntegration)} – Sequential | {Stopwatch.Elapsed} | {Result}");
//RectangularIntegrationParallel - 1 thread
integral = new();
Stopwatch = Stopwatch.StartNew();
Result = integral.RectangularIntegrationParallel(IntervalBegin, IntervalEnd, NPrecisionValue, 1);
Stopwatch.Stop();
Console.WriteLine($"{nameof(integral.RectangularIntegrationParallel)} – 1 Thread | {Stopwatch.Elapsed} | {Result}");
//RectangularIntegrationParallel - 2 threads
integral = new();
Stopwatch = Stopwatch.StartNew();
Result = integral.RectangularIntegrationParallel(IntervalBegin, IntervalEnd, NPrecisionValue, 2);
Stopwatch.Stop();
Console.WriteLine($"{nameof(integral.RectangularIntegrationParallel)} – 2 Threads | {Stopwatch.Elapsed} | {Result}");
//RectangularIntegrationParallel - 3 threads
integral = new();
Stopwatch = Stopwatch.StartNew();
Result = integral.RectangularIntegrationParallel(IntervalBegin, IntervalEnd, NPrecisionValue, 3);
Stopwatch.Stop();
Console.WriteLine($"{nameof(integral.RectangularIntegrationParallel)} – 3 Threads | {Stopwatch.Elapsed} | {Result}");
//RectangularIntegrationParallel - 4 threads
integral = new();
Stopwatch = Stopwatch.StartNew();
Result = integral.RectangularIntegrationParallel(IntervalBegin, IntervalEnd, NPrecisionValue, 4);
Stopwatch.Stop();
Console.WriteLine($"{nameof(integral.RectangularIntegrationParallel)} – 4 Threads | {Stopwatch.Elapsed} | {Result}");
//TrapezoidalIntegration - Sequential
integral = new();
Stopwatch = Stopwatch.StartNew();
Result = integral.TrapezoidalIntegration(IntervalBegin, IntervalEnd, NPrecisionValue);
Stopwatch.Stop();
Console.WriteLine($"{nameof(integral.TrapezoidalIntegration)} – Sequential | {Stopwatch.Elapsed} | {Result}");
//TrapezoidalIntegrationParallel – 1 Thread
integral = new();
Stopwatch = Stopwatch.StartNew();
Result = integral.TrapezoidalIntegrationParallel(IntervalBegin, IntervalEnd, NPrecisionValue, 1);
Stopwatch.Stop();
Console.WriteLine($"{nameof(integral.TrapezoidalIntegrationParallel)} – 1 Thread | {Stopwatch.Elapsed} | {Result}");
//TrapezoidalIntegrationParallel – 2 Threads
integral = new();
Stopwatch = Stopwatch.StartNew();
Result = integral.TrapezoidalIntegrationParallel(IntervalBegin, IntervalEnd, NPrecisionValue, 2);
Stopwatch.Stop();
Console.WriteLine($"{nameof(integral.TrapezoidalIntegrationParallel)} – 2 Threads | {Stopwatch.Elapsed} | {Result}");
//TrapezoidalIntegrationParallel – 3 Threads
integral = new();
Stopwatch = Stopwatch.StartNew();
Result = integral.TrapezoidalIntegrationParallel(IntervalBegin, IntervalEnd, NPrecisionValue, 3);
Stopwatch.Stop();
Console.WriteLine($"{nameof(integral.TrapezoidalIntegrationParallel)} – 3 Threads | {Stopwatch.Elapsed} | {Result}");
//TrapezoidalIntegrationParallel – 4 Threads
integral = new();
Stopwatch = Stopwatch.StartNew();
Result = integral.TrapezoidalIntegrationParallel(IntervalBegin, IntervalEnd, NPrecisionValue, 4);
Stopwatch.Stop();
Console.WriteLine($"{nameof(integral.TrapezoidalIntegrationParallel)} – 4 Threads | {Stopwatch.Elapsed} | {Result}");
Console.WriteLine("Press any key to continue...");
Console.ReadLine();
}
}
public class NumericalIntegrationMethods
{
double Function(double x)
{
return x * x + 2 * x;
}
public double RectangularIntegration(double xp, double xk, int n)
{
double dx, integral = 0;
dx = (xk - xp) / n;
for (int i = 1; i <= n; i++)
{
integral += dx * Function(xp + i * dx);
//Console.WriteLine("Sekwencyjnie - iteracja {0} wątek ID: {1}", i, Thread.CurrentThread.ManagedThreadId);
}
return integral;
}
public double TrapezoidalIntegration(double xp, double xk, int n)
{
double dx, integral = 0;
dx = (xk - xp) / n;
for (int i = 1; i <= n; i++)
{
integral += Function(xp + i * dx);
//Console.WriteLine("Sekwencyjnie - iteracja {0} wątek ID: {1}", i, Thread.CurrentThread.ManagedThreadId);
}
integral += (Function(xp) + Function(xk)) / 2;
integral *= dx;
return integral;
}
public double RectangularIntegrationParallel(double xp, double xk, int n, int maxThreads)
{
double dx, integral = 0;
dx = (xk - xp) / n;
Parallel.For(1, n + 1, new ParallelOptions { MaxDegreeOfParallelism = maxThreads }, i =>
{
integral += dx * Function(xp + i * dx);
//Console.WriteLine("Równolegle - iteracja {0} wątek ID: {1}", i, Thread.CurrentThread.ManagedThreadId);
});
return integral;
}
public double TrapezoidalIntegrationParallel(double xp, double xk, int n, int maxThreads)
{
double dx, integral = 0;
dx = (xk - xp) / n;
Parallel.For(1, n + 1, new ParallelOptions { MaxDegreeOfParallelism = maxThreads }, i =>
{
integral += Function(xp + i * dx);
//Console.WriteLine("Równolegle - iteracja {0} wątek ID: {1}", i, Thread.CurrentThread.ManagedThreadId);
});
integral += (Function(xp) + Function(xk)) / 2;
integral *= dx;
return integral;
}
}
}
这是输出:
Function | Elapsed Time | Estimated Integral
-----------------------------------------------------------------
RectangularIntegration – Sequential | 00:00:00.9284260 | -65.33333210831276
RectangularIntegrationParallel – 1 Thread | 00:00:01.7040507 | -65.33333210831276
RectangularIntegrationParallel – 2 Threads | 00:00:01.7191484 | -65.33333210831276
RectangularIntegrationParallel – 3 Threads | 00:00:01.6888398 | -57.73164823448317
RectangularIntegrationParallel – 4 Threads | 00:00:01.5530828 | -65.33333210831276
TrapezoidalIntegration – Sequential | 00:00:00.7278303 | -65.33333333332568
TrapezoidalIntegrationParallel – 1 Thread | 00:00:01.4265208 | -65.33333333332568
TrapezoidalIntegrationParallel – 2 Threads | 00:00:02.3009881 | -33.110522448239216
TrapezoidalIntegrationParallel – 3 Threads | 00:00:01.6062253 | -57.02137898750542
TrapezoidalIntegrationParallel – 4 Threads | 00:00:01.9967140 | -18.120285251376426
为什么会这样?我究竟做错了什么?毕竟,使用的线程越多,结果应该越快。 4 线程应该比 3 快,3 线程应该比 2 快,依此类推。 如何使用更多线程获得更快的结果?
【问题讨论】:
-
老实说,我根本不会相信这些数字 - JIT 和线程池增长没有预热。如果你关心性能,强烈推荐 benchmarkdotnet(在 NuGet 上免费提供)(它很容易上手,GitHub 页面上有示例)。我也有兴趣看看这里是否可以使用 SIMD(通过跨度和向量)
-
@Neil C++ 与 C# 的区别并不那么明显 - 例如,CLR 内部的大部分内容最近已从 C++ 迁移到 C#,并且性能提高了 .当然,它是上下文相关的,但当前的 JIT 和其他功能:意味着这不是一场简单的比赛。
-
除非 Parallel.For 有一些我不知道的魔法,看起来您的并行实现可能会围绕“积分”变量产生大量争用。每个循环都非常简单和简短,但它们都竞争这个共享变量的读/写。我会尝试总结非共享变量中的所有内容,然后在各个迭代完成后总结这些变量。此外,如果并行生成新线程(不确定是否是这种情况),这将产生大量开销。而且,正如所指出的,确保一切都已预热等。
-
ps:你正在做的事情甚至是线程安全的吗? "+=" 不是原子操作,除非幕后有一些进一步的同步魔法,否则您最终可能会得到无效的结果
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@Bogey 没有魔法。 OP 的并行代码不是线程安全的,会产生不正确的结果。
标签: c# multithreading .net-core parallel-processing task-parallel-library