【发布时间】:2016-09-08 13:31:21
【问题描述】:
LiveView 尝试重新编译时不断收到此错误。任何人都可以了解 LiveView 的工作原理吗?对象“Alloy.Globals.layout.activityList”确实存在,但也许 LiveView 只重新编译不存在 Alloy Globals 的部分代码?
[ERROR] : Script Error {
[INFO] : {
[ERROR] : column = 36;
[ERROR] : line = 28;
[ERROR] : message = "undefined is not an object (evaluating 'Alloy.Globals.layout.activityList')";
来自 Appcelerator 的“电影”示例应用程序使用与在 Alloy.js 中具有布局对象相同的逻辑。我在做完全相同的事情,但它搞砸了重新编译大约 10 次中的 8 次。
/**
* Calculate element dimensions for given screen size
* @param {Object} size containing width and height properties
*/
Alloy.Globals.calculateElementDimensions = function(size) {
var layout = {};
layout.device = {};
layout.device.width = size.width;
layout.device.height = size.height;
// lists
layout.activityList = {};
layout.activityList.cell = {};
layout.activityList.cell.width = size.width;
layout.activityList.cell.height = 60;
layout.activityList.cell.spacing = 1;
layout.activityList.cell.dateView = {};
layout.activityList.cell.dateView.width = layout.activityList.cell.height;
layout.activityList.cell.dateView.height = layout.activityList.cell.height;
layout.activityList.cell.detailsView = {};
layout.activityList.cell.detailsView.width = (layout.activityList.cell.width - layout.activityList.cell.dateView.width) - 50;
layout.activityList.cell.detailsView.height = layout.activityList.cell.height;
layout.activityList.cell.deleteView = {};
layout.activityList.cell.deleteView.width = size.width * 0.2;
layout.activityList.cell.deleteView.right = (0 - layout.activityList.cell.deleteView.width);
return layout;
};
// Calculate element dimentsions
Alloy.Globals.layout = Alloy.Globals.calculateElementDimensions(Alloy.Globals.Device);
Alloy.Globals.getCalculatedWidth = function(_percentage){
return (Alloy.Globals.Device.width * (_percentage / 100));
};
#更新
我想我可能已经找到触发错误的原因。运行新的更新代码似乎实际上不是问题,而是在关闭和刷新之前出现错误。
**[INFO] : [LiveView] Reloading App**
[INFO] : Login win close
[INFO] : XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[INFO] : validateLogInInfo
[INFO] : XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[INFO] : UI SHUTDOWN COMPLETE. TRYING TO RESUME RESTART
[INFO] : XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[INFO] : RUNNING CODE IN ACTIVITIES.JS
[INFO] : XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
**[ERROR] : Script Error {
[ERROR] : column = 36;
[ERROR] : line = 42;
[ERROR] : message = "undefined is not an object (evaluating 'Alloy.Globals.layout.device')";
[ERROR] : stack = "Controller\ncreateController\nController\ncreateController\nvalidateLogInInfo\n";
[ERROR] : }
Alloy.createController('login', {
callback: validateLogInInfo
}).getView().open();**
该错误似乎与我在 window.close 事件处理程序中运行代码有关。例如在一个控制器中我这样做:
Alloy.createController('login', {
callback: validateLogInInfo
}).getView().open();
在 login.js 中我会这样做:
$.win.addEventListener('close', function(){
log('Login win close');
args.callback();
});
我猜想当 LiveView 尝试关闭和刷新时回调会尝试运行,因此会出现编译器错误。移除 window.close 事件中的回调会导致重新加载成功
[INFO] : [LiveView] Reloading App
[INFO] : Login win close
[INFO] : UI SHUTDOWN COMPLETE. TRYING TO RESUME RESTART
那么,为其他控制器的关闭事件提供回调是完全错误的方法吗?
【问题讨论】:
-
您确定您的 calculateElementDimensions 方法中的 layout 变量包含 activityList 的键值对吗?跨度>
-
请发布原始代码,因为这是一个微妙的代码错误,然后我们可以帮助您找到错误。
-
确实如此,当我对项目进行正常的“运行”时,这些值确实会在应用程序中发挥作用。我更新了上面的代码以包含我的代码来自alloy.js,而不是来自电影示例应用程序。
标签: titanium appcelerator titanium-alloy appcelerator-titanium