【发布时间】:2020-07-17 16:22:01
【问题描述】:
我正在尝试从包含填充结构的非常大的文件中读取对象,这些填充结构由 C++ 进程写入其中。我正在使用一个示例对大文件进行内存映射并尝试将数据反序列化为一个对象,但我现在可以看到它不会以这种方式工作。
如何从文件中提取所有对象以在 C# 中使用?我可能很遥远,但我已经提供了代码。对象有一个 8 字节的毫秒成员,后跟 21 个 16 位整数,需要 6 字节的填充才能与 8 字节的边界对齐。
[Serializable]
unsafe public struct DataStruct
{
public UInt64 milliseconds;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 21)]
public fixed Int16 data[21];
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
public fixed Int16 padding[3];
};
[Serializable]
public class DataArray
{
public DataStruct[] samples;
}
public static class Helper
{
public static Int16[] GetData(this DataStruct data)
{
unsafe
{
Int16[] output = new Int16[21];
for (int index = 0; index < 21; ++index)
output[index] = data.data[index];
return output;
}
}
}
class FileThreadSupport
{
struct DataFileInfo
{
public string path;
public UInt64 start;
public UInt64 stop;
public UInt64 elements;
};
// Create our epoch timestamp
private static readonly DateTime epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
// Output TCP client
private Support.AsyncTcpClient output;
// Directory which contains our data
private string replay_directory;
// Files to be read from
private DataFileInfo[] file_infos;
// Current timestamp of when the process was started
UInt64 process_start = 0;
// Object from current file
DataArray current_file_data;
// Offset into current files
UInt64 current_file_index = 0;
// Offset into current files
UInt64 current_file_offset = 0;
// Run flag
bool run = true;
public FileThreadSupport(ref Support.AsyncTcpClient output, ref Engine.A.Information info, ref Support.Configuration configuration)
{
// Set our output directory
replay_directory = configuration.getString("replay_directory");
if (replay_directory.Length == 0)
{
Console.WriteLine("Configuration does not provide a replay directory");
return;
}
// Check the directory for playable files
if(!loadDataDirectory(replay_directory))
{
Console.WriteLine("Replay directory {} did not have any valid files", replay_directory);
}
// Set the output TCP client
this.output = output;
}
private bool loadDataDirectory(string directory)
{
string[] files = Directory.GetFiles(directory, "*.*", SearchOption.TopDirectoryOnly);
file_infos = new DataFileInfo[files.Length];
int index = 0;
foreach (string file in files)
{
string[] parts = file.Split('\\');
string name = parts.Last();
parts = name.Split('.');
if (parts.Length != 2)
continue;
UInt64 start, stop = 0;
if (!UInt64.TryParse(parts[0], out start) || !UInt64.TryParse(parts[1], out stop))
continue;
long size = new System.IO.FileInfo(file).Length;
// Add to our file info array
file_infos[index] = new DataFileInfo
{
path = file,
start = start,
stop = stop,
elements = (ulong)(new System.IO.FileInfo(file).Length / 56
/*System.Runtime.InteropServices.Marshal.SizeOf(typeof(DataStruct))*/)
};
++index;
}
// Sort the array
Array.Sort(file_infos, delegate (DataFileInfo x, DataFileInfo y) { return x.start.CompareTo(y.start); });
// Return whether or not there were files found
return (files.Length > 0);
}
public void start()
{
process_start = (ulong)DateTime.Now.ToUniversalTime().Subtract(epoch).TotalMilliseconds;
UInt64 num_samples = 0;
while(run)
{
// Get our samples and add it to the sample
DataStruct[] result = getData(100);
Engine.A.A message = new Engine.A.A();
for (int i = 0; i < result.Length; ++i)
{
Engine.A.Data sample = new Engine.A.Data();
sample.Time = process_start + num_samples * 4;
Int16[] signal_data = Helper.GetData(result[i]);
for(int e = 0; e < signal_data.Length; ++e)
sample.Value[e] = signal_data[e];
message.Signal.Add(sample);
++num_samples;
}
// Send out the websocket
this.output.SendAsync(message.ToByteArray());
// Sleep 100 milliseconds
Thread.Sleep(100);
}
}
public void stop()
{
run = false;
}
private DataStruct[] getData(UInt64 milliseconds)
{
if (file_infos.Length == 0)
return new DataStruct[0];
if (current_file_data == null)
{
current_file_data = ReadObjectFromMMF(file_infos[current_file_index].path) as DataArray;
if(current_file_data.samples.Length == 0)
return new DataStruct[0];
}
UInt64 elements_to_read = (UInt64) milliseconds / 4;
DataStruct[] result = new DataStruct[elements_to_read];
Array.Copy(current_file_data.samples, (int)current_file_offset, result, 0, (int) Math.Min(elements_to_read, file_infos[current_file_index].elements - current_file_offset));
while((UInt64) result.Length != elements_to_read)
{
current_file_index = (current_file_index + 1) % (ulong) file_infos.Length;
current_file_data = ReadObjectFromMMF(file_infos[current_file_index].path) as DataArray;
if (current_file_data.samples.Length == 0)
return new DataStruct[0];
current_file_offset = 0;
Array.Copy(current_file_data.samples, (int)current_file_offset, result, result.Length, (int)Math.Min(elements_to_read, file_infos[current_file_index].elements - current_file_offset));
}
return result;
}
private object ByteArrayToObject(byte[] buffer)
{
BinaryFormatter binaryFormatter = new BinaryFormatter(); // Create new BinaryFormatter
MemoryStream memoryStream = new MemoryStream(buffer); // Convert buffer to memorystream
return binaryFormatter.Deserialize(memoryStream); // Deserialize stream to an object
}
private object ReadObjectFromMMF(string file)
{
// Get a handle to an existing memory mapped file
using (MemoryMappedFile mmf = MemoryMappedFile.CreateFromFile(file, FileMode.Open))
{
// Create a view accessor from which to read the data
using (MemoryMappedViewAccessor mmfReader = mmf.CreateViewAccessor())
{
// Create a data buffer and read entire MMF view into buffer
byte[] buffer = new byte[mmfReader.Capacity];
mmfReader.ReadArray<byte>(0, buffer, 0, buffer.Length);
// Convert the buffer to a .NET object
return ByteArrayToObject(buffer);
}
}
}
【问题讨论】:
-
不要使用 BinaryFormatter。改用 File.ReadAllBytes() 清理此代码。
-
对象有一个 8 字节毫秒成员,后跟 21 个 16 位整数——在 8 字节字段和 16 字节字段之间是否有一个字节的填充?你能分享一个最小的例子(例如,一个只包含两个对象的文件)作为 Base64 编码的字符串,用于测试吗?目前您的问题缺少minimal reproducible example,因此我们无法真正进行测试。
标签: c# c++ serialization