【发布时间】:2020-12-01 15:32:51
【问题描述】:
我现在正在为 Android 开发 Pong-Clone,并观看了有关它的教程。它与键盘完美配合,但我如何在手机上获得类似的控制。我当前的代码如下所示:
private void Start()
{
ball = GameObject.FindGameObjectWithTag("Ball").GetComponent<Ball>();
col = GetComponent<BoxCollider2D>();
if (side == Side.Left)
forwardDirection = Vector2.right;
else if (side == Side.Right)
forwardDirection = Vector2.left;
}
private void Update()
{
if (!overridePosition)
MovePaddle();
}
private void MovePaddle()
{
float targetYPosition = GetNewYPosition();
ClampPosition(ref targetYPosition);
transform.position = new Vector3(transform.position.x, targetYPosition, transform.position.z);
}
private void ClampPosition(ref float yPosition)
{
float minY = Camera.main.ScreenToWorldPoint(new Vector3(0, 0)).y;
float maxY = Camera.main.ScreenToWorldPoint(new Vector3(0, Screen.height)).y;
yPosition = Mathf.Clamp(yPosition, minY, maxY);
}
private float GetNewYPosition()
{
float result = transform.position.y;
if (isAI)
{
if (BallIncoming())
{
if (firstIncoming)
{
firstIncoming = false;
randomYOffset = GetRandomOffset();
}
result = Mathf.MoveTowards(transform.position.y, ball.transform.position.y + randomYOffset, moveSpeed * Time.deltaTime);
}
else
{
firstIncoming = true;
}
}
else
{
float movement = Input.GetAxisRaw("Vertical " + side.ToString()) * moveSpeed * Time.deltaTime;
result = transform.position.y + movement;
}
return result;
}
我希望玩家在 y 轴上移动,但我不知道如何使用触控来实现(我是游戏新手)。我真的很感激任何帮助,所以我可以继续编程:)
【问题讨论】:
标签: c# android unity3d unity3d-2dtools