【发布时间】:2018-04-16 02:09:12
【问题描述】:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RedHP : MonoBehaviour
{
public float HP = 5;
public GameObject BlueWon;
public GameObject Restart;
void OnTriggerEnter2D(Collider2D trig)
{
if (trig.gameObject.tag == "ThrowableBlue")
{
StartCoroutine(BowlDestroyTime());
HP--;
if (HP <= 0)
{
BlueWon.SetActive(true);
Restart.SetActive(true);
PlayerBlueController.canMove = false;
PlayerBlueController.canFire = false;
}
}
}
IEnumerator BowlDestroyTime()
{
yield return new WaitForSeconds(1);
Destroy(trig.gameObject);
}
}
我只是想在太短的时间内销毁我的对象以使其看起来更好。在IEnumerator 中我无法访问trig.gameObject,因为它是在OnTriggerEnter2D 中定义的。有没有办法访问这个值?
我还尝试将IEnumerator 放在 OnTriggerEnter2D 中,它也没有用。有点新人
【问题讨论】:
标签: c# unity3d destroy gameobject ienumerator