【发布时间】:2016-03-04 22:05:05
【问题描述】:
这是一个任务。我们被要求制作完全递归和部分递归的洪水填充函数。我能够简单地完成完全递归函数,但我在部分递归函数上苦苦挣扎。我可以对此提出第二意见,因为我已经说服自己我做对了,并且不知道该去哪里寻找错误了。我在每一行代码的逻辑中都包含了 cmets。
//setup function for the partially recursive function.
void DoFloodFill( int x, int y )
{
x -= m_nTestShapeX;
y -= m_nTestShapeY;
m_nStartColor = GetPixel(x,y) | 0xff000000;
Graphics canvas = getGraphics();
canvas.setColor( m_objSelectedColor );
int w = m_objShape.getWidth();
int h = m_objShape.getHeight();
if( m_nStartColor == m_nSelectedColor)
{
return;
}
FloodFill( x, y, w, h, canvas);
}
void FloodFill( int x, int y, int w, int h, Graphics canvas )
{
int xx = 0, right = 0;
// if the x or y values are out of bounds return
if(x >= w || y >= h || x < 0 || y < 0)
return;
//if the passed in pixel is not the start color return
//base case for recursion
if(GetPixel(x,y) != this.m_nStartColor)
return;
//used to walk right untill a wall or bound is hit.
xx = x;
//walk right from the current pixel setting it to the desired color
while(xx < w && this.m_nStartColor == GetPixel(xx,y))
{
this.SetPixel(xx+100, y+100, canvas);
this.SetPixel(xx+100, y+100, this.m_nSelectedColor);
xx++;
}
//save the x value of the the pixel where the wall is
right = xx;
//used to left starting one pixel to the left of the current pixel
xx = x-1;
//walk left of the current pixel setting it to the desired color
while(xx >= 0 && this.m_nStartColor == GetPixel(xx,y) )
{
this.SetPixel(xx+100, y+100, canvas);
this.SetPixel(xx+100, y+100, this.m_nSelectedColor);
xx--;
}
//start from where the left wall is
for(; xx < right; xx++)
{
//now this should go up one/down one and repeat the right and left walks
//the base cases should prevent this from running in most cases
//because when it tries to walk down and the start color is not == to the current pixel it will return.
FloodFill(xx,y+1,w,h,canvas);
FloodFill(xx,y-1,w,h,canvas);
}
}
这是我点击一个像素时的样子。我点击的地方标记为红色。 eventual stack-overflows
【问题讨论】:
-
+ 100?可能是我。 -
@JoopEggen 他不能因为名声?
-
抱歉,+100 是像素实际保存位置与它应该显示在屏幕上的位置的偏移量,如果那样的话。
-
更新了 while 循环 this.SetPixel(xx+100, y+100, canvas); this.SetPixel(xx, y, this.m_nSelectedColor);在某些时候仍然会出现堆栈溢出
-
解决了,谢谢! @JoopEggen
标签: java recursion flood-fill