好的,这只是一个小例子。我使用了一个视图模型,实现了 InotifyPropertyChanged,一个绑定了命令并在网格列上触发的按钮。这是工作示例
如您所见,我在内部网格中放置了 2 个文本块来代表您的“相机”
现在是视图模型
-视图模型
namespace WpfApp2
{
public class MyViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged([CallerMemberName] String propertyName = "")
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
private bool camera1 = false;
private bool camera2 = false;
public bool Camera1
{
get { return camera1; }
set
{
camera1 = true;
NotifyPropertyChanged();
}
}
public bool Camera2
{
get { return camera2; }
set
{
camera2 = true;
NotifyPropertyChanged();
}
}
private RelayCommand addCamera;
private void Add()
{
if (Camera1 == false)
{
Camera1 = true;
}
else
Camera2 = true;
}
public ICommand AddCamera
{
get
{
addCamera = new RelayCommand(() => Add());
return addCamera;
}
}
}
}
如果您了解 MVVM,您不应该对我上面介绍的视图模型感到惊讶
作为额外的实用程序,我用来实现命令
-中继命令
namespace WpfApp2
{
internal class RelayCommand<T> : ICommand
{
#region Fields
readonly Action<T> _execute = null;
readonly Predicate<T> _canExecute = null;
#endregion // Fields
#region Constructors
public RelayCommand(Action<T> execute)
: this(execute, null)
{
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="execute">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Action<T> execute, Predicate<T> canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
#endregion // Constructors
#region ICommand Members
[DebuggerStepThrough]
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute((T)parameter);
}
public event EventHandler CanExecuteChanged
{
add
{
if (_canExecute != null)
CommandManager.RequerySuggested += value;
}
remove
{
if (_canExecute != null)
CommandManager.RequerySuggested -= value;
}
}
public void Execute(object parameter)
{
_execute((T)parameter);
}
#endregion // ICommand Members
}
/// <summary>
/// A command whose sole purpose is to
/// relay its functionality to other
/// objects by invoking delegates. The
/// default return value for the CanExecute
/// method is 'true'.
/// </summary>
internal class RelayCommand : ICommand
{
#region Fields
readonly Action _execute;
readonly Func<bool> _canExecute;
#endregion // Fields
#region Constructors
/// <summary>
/// Creates a new command that can always execute.
/// </summary>
/// <param name="execute">The execution logic.</param>
public RelayCommand(Action execute)
: this(execute, null)
{
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="execute">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Action execute, Func<bool> canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
#endregion // Constructors
#region ICommand Members
[DebuggerStepThrough]
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute();
}
public event EventHandler CanExecuteChanged
{
add
{
if (_canExecute != null)
CommandManager.RequerySuggested += value;
}
remove
{
if (_canExecute != null)
CommandManager.RequerySuggested -= value;
}
}
public void Execute(object parameter)
{
_execute();
}
#endregion // ICommand Members
}
}
基本上,一切都围绕着以 ColumnDefinition 样式插入的 DataTrigger。请注意,当您按下添加摄像头时,由于 Width = "*",列将占用所有可用空间,因此每次添加摄像头时,每个摄像头将占用相同数量的空间。当然这只是一个例子,你应该在它上面添加一些功能,比如移除相机、添加相反的触发器(再次将宽度设置为 0)等,但这只是为了给你一个想法。
P.S.:有人会告诉你,像我一样分配数据上下文是你在 MVVM 中可能犯的最大错误。我不同意这一点,但是,在使用 MVVM 时,您必须找到自己的方式,并且我使用 datacontext 只是为了更快地编写此示例