【问题标题】:How to programmatically mouse move,click,right click and keypress, etc. in winform and wpf?如何在winform和wpf中以编程方式鼠标移动、单击、右键单击和按键等?
【发布时间】:2011-07-02 22:30:38
【问题描述】:

如何在 winform 和 wpf 中以编程方式鼠标移动、单击、右键单击和按键等。如果可能,请帮助我编写代码 sn-p。

【问题讨论】:

标签: c# wpf winforms


【解决方案1】:

如果我正确理解了您的问题,那么您想要真正模拟输入。在这种情况下,SendInput 是要走的路。来自this link

PInvoke 到 SendInput – 这是 模拟输入的官方方法。它 通过所有的推动输入 预期的代码路径,并且是 与真实输入无法区分。

使用此功能的简单方法是在 CodePlex 使用 InputSimulator。添加对 InputSimulator.dll 的引用,您可以模拟击键,如

// Tab
InputSimulator.SimulateKeyDown(VirtualKeyCode.TAB);
// Shift+Tab
InputSimulator.SimulateModifiedKeyStroke(VirtualKeyCode.SHIFT, VirtualKeyCode.TAB);   
// etc.

但是,InputSimulator 还不支持鼠标,但这里是 MouseSimulator 的入门。到目前为止,它只支持 LeftClickRightClick,但借助以下两个链接,您可以轻松地使用 MouseMove 等扩展它。

鼠标模拟器

public class MouseSimulator
{
    [DllImport("user32.dll", SetLastError = true)]
    static extern uint SendInput(uint nInputs, ref INPUT pInputs, int cbSize);

    [StructLayout(LayoutKind.Sequential)]
    struct INPUT
    {
        public SendInputEventType type;
        public MouseKeybdhardwareInputUnion mkhi;
    }
    [StructLayout(LayoutKind.Explicit)]
    struct MouseKeybdhardwareInputUnion
    {
        [FieldOffset(0)]
        public MouseInputData mi;

        [FieldOffset(0)]
        public KEYBDINPUT ki;

        [FieldOffset(0)]
        public HARDWAREINPUT hi;
    }
    [StructLayout(LayoutKind.Sequential)]
    struct KEYBDINPUT
    {
        public ushort wVk;
        public ushort wScan;
        public uint dwFlags;
        public uint time;
        public IntPtr dwExtraInfo;
    }
    [StructLayout(LayoutKind.Sequential)]
    struct HARDWAREINPUT
    {
        public int uMsg;
        public short wParamL;
        public short wParamH;
    }
    struct MouseInputData
    {
        public int dx;
        public int dy;
        public uint mouseData;
        public MouseEventFlags dwFlags;
        public uint time;
        public IntPtr dwExtraInfo;
    }
    [Flags]
    enum MouseEventFlags : uint
    {
        MOUSEEVENTF_MOVE = 0x0001,
        MOUSEEVENTF_LEFTDOWN = 0x0002,
        MOUSEEVENTF_LEFTUP = 0x0004,
        MOUSEEVENTF_RIGHTDOWN = 0x0008,
        MOUSEEVENTF_RIGHTUP = 0x0010,
        MOUSEEVENTF_MIDDLEDOWN = 0x0020,
        MOUSEEVENTF_MIDDLEUP = 0x0040,
        MOUSEEVENTF_XDOWN = 0x0080,
        MOUSEEVENTF_XUP = 0x0100,
        MOUSEEVENTF_WHEEL = 0x0800,
        MOUSEEVENTF_VIRTUALDESK = 0x4000,
        MOUSEEVENTF_ABSOLUTE = 0x8000
    }
    enum SendInputEventType : int
    {
        InputMouse,
        InputKeyboard,
        InputHardware
    }

    public static void ClickLeftMouseButton()
    {
        INPUT mouseDownInput = new INPUT();
        mouseDownInput.type = SendInputEventType.InputMouse;
        mouseDownInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_LEFTDOWN;
        SendInput(1, ref mouseDownInput, Marshal.SizeOf(new INPUT()));

        INPUT mouseUpInput = new INPUT();
        mouseUpInput.type = SendInputEventType.InputMouse;
        mouseUpInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_LEFTUP;
        SendInput(1, ref mouseUpInput, Marshal.SizeOf(new INPUT()));
    }
    public static void ClickRightMouseButton()
    {
        INPUT mouseDownInput = new INPUT();
        mouseDownInput.type = SendInputEventType.InputMouse;
        mouseDownInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_RIGHTDOWN;
        SendInput(1, ref mouseDownInput, Marshal.SizeOf(new INPUT()));

        INPUT mouseUpInput = new INPUT();
        mouseUpInput.type = SendInputEventType.InputMouse;
        mouseUpInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_RIGHTUP;
        SendInput(1, ref mouseUpInput, Marshal.SizeOf(new INPUT()));
    }
}

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