【发布时间】:2016-12-23 21:06:32
【问题描述】:
我最近一直在为一个项目添加阴影。我最终得到了我喜欢的东西,但阴影始终是纯透明的颜色。我希望它们随着它们走得更远而逐渐消失。
现在我正在使用路径在 2D 画布上绘制阴影。当前的代码如下:
// Check if edge is invisible from the perspective of origin
var a = points[points.length - 1];
for (var i = 0; i < points.length; ++i, a = b)
{
var b = points[i];
var originToA = _vec2(origin, a);
var normalAtoB = _normal(a, b);
var normalDotOriginToA = _dot(normalAtoB, originToA);
// If the edge is invisible from the perspective of origin it casts
// a shadow.
if (normalDotOriginToA < 0)
{
// dot(a, b) == cos(phi) * |a| * |b|
// thus, dot(a, b) < 0 => cos(phi) < 0 => 90° < phi < 270°
var originToB = _vec2(origin, b);
ctx.beginPath();
ctx.moveTo(a.x, a.y);
ctx.lineTo(a.x + scale * originToA.x,
a.y + scale * originToA.y);
ctx.lineTo(b.x + scale * originToB.x,
b.y + scale * originToB.y);
ctx.lineTo(b.x, b.y);
ctx.closePath();
ctx.globalAlpha = _shadowIntensity / 2;
ctx.fillStyle = 'black';
ctx.fillRect(_innerX, _innerY, _innerWidth, _innerHeight);
ctx.globalAlpha = _shadowIntensity;
ctx.fill();
ctx.globalAlpha = 1;
}
}
关于如何实现这一目标的建议?任何和所有的帮助都非常感谢。
【问题讨论】:
标签: javascript html shadow