【发布时间】:2016-01-20 13:30:15
【问题描述】:
我今天开始使用 THREE.js,并设法渲染了一个带有宇宙飞船和一些盒子的场景。宇宙飞船应该在盒子上投下阴影,但阴影只在我使用 OrbitControls 时显示。如果我使用自己的相机,一切都会渲染得很好,但阴影就不行。如何设置我的 PerspectiveCamera 以显示阴影?
我是初学者,无法让我的 jsfiddle 代码工作,但代码是 here
var spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.copy(ship.position);
spotLight.position.z += 5;
spotLight.shadowDarkness = 0.7;
spotLight.target = ship;
spotLight.castShadow = true;
spotLight.shadowMapWidth = 1024;
spotLight.shadowMapHeight = 1024;
spotLight.shadowCameraNear = 1;
spotLight.shadowCameraFar = 20;
spotLight.intensity = 0.2;
spotLight.shadowCameraFov = 30;
spotLight.shadowCameraNear = true;
scene.add(spotLight);
if (useOrbitControls) {
controls = new THREE.OrbitControls(camera);
controls.center.clone(ship.position);
controls.addEventListener('change', render);
}
【问题讨论】:
-
根据您的世界大小,
shadowCameraFar参数值可能太低。
标签: three.js