【问题标题】:How to pick blur color from palette API in android如何从 android 中的调色板 API 中选择模糊颜色
【发布时间】:2016-02-27 09:56:58
【问题描述】:

我正在显示从服务器获取的每个图像的布局背景图像,并且工作正常。我需要布局背景图像以模糊。我为此写了一个类。

我的问题是: 如何从调色板 API 中选择模糊颜色?

Bluer.java

public class BlurBuilder {

    private static final float BITMAP_SCALE = 0.4f;
    private static final float BLUR_RADIUS = 7.5f;

    public static Bitmap blur(Context context, Bitmap image) {
        int width = Math.round(image.getWidth() * BITMAP_SCALE);
        int height = Math.round(image.getHeight() * BITMAP_SCALE);

        Bitmap inputBitmap = Bitmap.createScaledBitmap(image, width, height, false);
        Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap);

        RenderScript rs = RenderScript.create(context);
        ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
        Allocation tmpIn = Allocation.createFromBitmap(rs, inputBitmap);
        Allocation tmpOut = Allocation.createFromBitmap(rs, outputBitmap);
        theIntrinsic.setRadius(BLUR_RADIUS);
        theIntrinsic.setInput(tmpIn);
        theIntrinsic.forEach(tmpOut);
        tmpOut.copyTo(outputBitmap);
        return outputBitmap;
    }
}

MainActivity.java

final LinearLayout mMainLayout = (LinearLayout)findViewById(R.id.revi_main_layout);

target = new Target() {
    @Override
    public void onBitmapLoaded(final Bitmap bitmap, Picasso.LoadedFrom from) {

        mMainLayout.setBackground(new BitmapDrawable(bitmap));

        Palette.generateAsync(bitmap, new Palette.PaletteAsyncListener() {
            public void onGenerated(Palette palette) {
                movie_image.setImageBitmap(bitmap);

                int defaultColor = getResources().getColor(R.color.whiteColor);
                toolbar.setBackgroundColor(palette.getLightVibrantColor(defaultColor));

                toolbar.setTitleTextColor(palette.getDarkMutedColor(defaultColor));
                toolbar.setTitle(getString(R.string.title_activity_news_update_fulldec));
            }
        });
    }

    @Override
    public void onBitmapFailed(Drawable errorDrawable) {

    }

    @Override
    public void onPrepareLoad(Drawable placeHolderDrawable) {

    }
};
Picasso.with(getApplicationContext()).load((Reviews_update.revData.get(mov_pos))
                                        .getNewsImage()).into(target);

请帮助我如何模糊我的布局背景图像,从调色板 API 模糊颜色?

提前谢谢你

【问题讨论】:

    标签: android android-palette android-blur-effect


    【解决方案1】:

    RenderScript 需要 sdk 版本 22.2 作为最低 sdk。此方法也适用于旧版本。 使用这个方法:

    public Bitmap fastblur(Bitmap sentBitmap, float scale, int radius) {
    
        int width = Math.round(sentBitmap.getWidth() * scale);
        int height = Math.round(sentBitmap.getHeight() * scale);
        sentBitmap = Bitmap.createScaledBitmap(sentBitmap, width, height, false);
    
        Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
    
        if (radius < 1) {
            return (null);
        }
    
        int w = bitmap.getWidth();
        int h = bitmap.getHeight();
    
        int[] pix = new int[w * h];
        Log.e("pix", w + " " + h + " " + pix.length);
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);
    
        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;
    
        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];
    
        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }
    
        yw = yi = 0;
    
        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;
    
        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;
    
            for (x = 0; x < w; x++) {
    
                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];
    
                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;
    
                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];
    
                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];
    
                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];
    
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
    
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
    
                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;
    
                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];
    
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
    
                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];
    
                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;
    
                sir = stack[i + radius];
    
                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];
    
                rbs = r1 - Math.abs(i);
    
                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;
    
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
    
                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = ( 0xff000000 & pix[yi] ) | ( dv[rsum] << 16 ) | ( dv[gsum] << 8 ) | dv[bsum];
    
                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;
    
                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];
    
                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];
    
                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];
    
                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];
    
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
    
                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;
    
                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];
    
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
    
                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];
    
                yi += w;
            }
        }
    
        Log.e("pix", w + " " + h + " " + pix.length);
        bitmap.setPixels(pix, 0, w, 0, 0, w, h);
    
        return (bitmap);
    }
    

    例子:

     Drawable myDrawable = getResources().getDrawable(R.drawable.pp);
     Bitmap myLogo = ((BitmapDrawable) myDrawable).getBitmap();
     Bitmap bitmap = fastblur(myLogo, 0.9f, (int) 7.5f);
    

    让我知道它是否有效

    【讨论】:

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