【问题标题】:How to use keys in stateful widgets?如何在有状态的小部件中使用键?
【发布时间】:2020-07-30 05:47:50
【问题描述】:

我有两个文件,在一个文件中,我有 auth 类,它处理身份验证。

错误处理也在 auth 类中,我所要做的就是将错误传递到登录屏幕,

这是我的身份验证类

Future<FirebaseUser> handleSignInEmail(String email, String password) async {
  

    FirebaseUser user;
    var errorMessage;

    try {
      AuthResult result = await _auth.signInWithEmailAndPassword(
          email: email, password: password);
      user = result.user;
    } catch (error) {
      switch (error.code) {
        case "ERROR_INVALID_EMAIL":
          errorMessage = "Your email address appears to be malformed.";

          break;
        case "ERROR_WRONG_PASSWORD":
          errorMessage = "Your password is wrong.";
          break;
        case "ERROR_USER_NOT_FOUND":
          errorMessage = "User with this email doesn't exist.";
          break;
        case "ERROR_USER_DISABLED":
          errorMessage = "User with this email has been disabled.";
          break;
        case "ERROR_TOO_MANY_REQUESTS":
          errorMessage = "Too many requests. Try again later.";
          break;
        case "ERROR_OPERATION_NOT_ALLOWED":
          errorMessage = "Signing in with Email and Password is not enabled.";
          break;
        default:
          errorMessage = "An undefined Error happened.";
      }
    }

    if (errorMessage != null) {
      Body(
        key: errorMessage,// the error occurs here :(
      );
      return Future.error(errorMessage);
    }

    return user;
  }

这是我的 body 类,我必须将错误传递到其中。

class Body extends StatefulWidget {
  final errorMess;

  Body({Key key, this.errorMess}) : super(key: key);

  @override
  _BodyState createState() => _BodyState();
}

在我的Bodystate中,我有这个功能,

 geterrorMesage() {
    print(widget.errorMess);
  }

当我尝试调用此函数时,发生异常-

参数类型“String”不能分配给参数类型“Key”。

如何解决这个问题?

【问题讨论】:

    标签: firebase flutter dart firebase-authentication


    【解决方案1】:

    您可以在下面复制粘贴运行完整代码
    您可以将_key 传递给Body 并使用_key.currentState 调用geterrorMesage

    代码sn-p

    GlobalKey _key = GlobalKey();
    
    ...
    final _BodyState _bodyState = _key.currentState;
    _bodyState.geterrorMesage("this is test");
    
    ...
    Body(
              key: _key,
              errorMess: "no error",
            ),
    ...         
    geterrorMesage(String errorMess) {
        print(errorMess);
        setState(() {
          _errorMess = errorMess;
        });
      }
    

    工作演示

    完整代码

    import 'package:flutter/material.dart';
    
    void main() {
      runApp(MyApp());
    }
    
    class MyApp extends StatelessWidget {
      @override
      Widget build(BuildContext context) {
        return MaterialApp(
          title: 'Flutter Demo',
          theme: ThemeData(
            primarySwatch: Colors.blue,
            visualDensity: VisualDensity.adaptivePlatformDensity,
          ),
          home: MyHomePage(title: 'Flutter Demo Home Page'),
        );
      }
    }
    
    class MyHomePage extends StatefulWidget {
      MyHomePage({Key key, this.title}) : super(key: key);
    
      final String title;
    
      @override
      _MyHomePageState createState() => _MyHomePageState();
    }
    
    class _MyHomePageState extends State<MyHomePage> {
      int _counter = 0;
      GlobalKey _key = GlobalKey();
    
      void _incrementCounter() {
        final _BodyState _bodyState = _key.currentState;
        _bodyState.geterrorMesage("this is test");
    
        setState(() {
          _counter++;
        });
      }
    
      @override
      Widget build(BuildContext context) {
        return Scaffold(
          appBar: AppBar(
            title: Text(widget.title),
          ),
          body: Center(
            child: Column(
              mainAxisAlignment: MainAxisAlignment.center,
              children: <Widget>[
                Text(
                  'You have pushed the button this many times:',
                ),
                Text(
                  '$_counter',
                  style: Theme.of(context).textTheme.headline4,
                ),
                Body(
                  key: _key,
                  errorMess: "no error",
                ),
              ],
            ),
          ),
          floatingActionButton: FloatingActionButton(
            onPressed: _incrementCounter,
            tooltip: 'Increment',
            child: Icon(Icons.add),
          ),
        );
      }
    }
    
    class Body extends StatefulWidget {
      final errorMess;
      Body({Key key, this.errorMess}) : super(key: key);
    
      @override
      _BodyState createState() => _BodyState();
    }
    
    class _BodyState extends State<Body> {
      String _errorMess = "";
    
      geterrorMesage(String errorMess) {
        print(errorMess);
        setState(() {
          _errorMess = errorMess;
        });
      }
    
      @override
      void initState() {
        super.initState();
        _errorMess = widget.errorMess;
      }
    
      @override
      Widget build(BuildContext context) {
        return Text("${_errorMess}");
      }
    }
    

    【讨论】:

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