【发布时间】:2020-12-30 22:12:12
【问题描述】:
我正在构建一个小型记忆游戏来学习 React。这个想法是你点击一个瓷砖,它被洗牌,你试着选择一个你还没有选择的。问题是我似乎无法获取之前已看到要更新的图块的内部状态。
这是我的组件:
const Gameboard = (props) => {
const [tiles, setTiles] = useState([]);
const [currentScore, setCurrentScore] = useState(0);
const [highScore, setHighScore] = useState(0);
const [previouslySeen, setPreviouslySeen] = useState([]);
const handleClick = (evt) => {
const tile = evt.target;
if (!previouslySeen.includes(tile)) {
setCurrentScore(current => current + 1);
props.setCurrentScore(current => current + 1);
setPreviouslySeen([...previouslySeen, tile]);
} else {
alert("Game over, thanks for playing!");
if (currentScore > highScore) {
setHighScore(currentScore);
props.setHighScore(currentScore);
}
setCurrentScore(0);
props.setCurrentScore(0);
setPreviouslySeen([]);
}
};
const generateTiles = (tileCount) => {
return [...Array(tileCount).keys()].map((n) => {
return <Tile key={n} number={n} handleClick={handleClick} />;
});
};
const shuffleTiles = (tiles) => {
let tilesCopy = [...tiles];
for (let i = tilesCopy.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * i);
const temp = tilesCopy[i];
tilesCopy[i] = tilesCopy[j];
tilesCopy[j] = temp;
}
return tilesCopy;
};
useEffect(() => {
const initialTiles = generateTiles(props.tileCount);
setTiles(shuffleTiles(initialTiles));
}, []);
useEffect(() => {
setTiles((oldTiles) => {
const newTiles = shuffleTiles(oldTiles);
return newTiles;
});
}, [currentScore, highScore]);
return <div className="Gameboard">{tiles}</div>;
};
handleClick 方法被传递到单独的Tile 组件中,并被onClick 调用。 handleClick method is what is giving me trouble, it seems as if it doesn't ever update previouslySeen`,我在父组件中设置高分以使其反映在 UI 中时遇到类似的问题。你应该如何在 React 中处理这样的更新?
【问题讨论】:
标签: javascript reactjs