【发布时间】:2013-08-21 09:32:53
【问题描述】:
使用http://www.developerfusion.com 的资源,我想出了以下服务器代码。它适用于单个客户。我怎样才能为多个客户制作它。我尝试添加数组和 beiginreceive 的不同实例,但无法添加。服务器代码:
class Program
{
public static AsyncCallback pfnWorkerCallBack;
public static Socket m_socListener;
public static Socket m_socWorker;
static void Main(string[] args)
{
try
{
//create the listening socket...
m_socListener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint ipLocal = new IPEndPoint(IPAddress.Any, 8221);
//bind to local IP Address...
m_socListener.Bind(ipLocal);
Console.WriteLine("UCManager Started");
//start listening...
m_socListener.Listen(4);
// create the call back for any client connections...
m_socListener.BeginAccept(new AsyncCallback(OnClientConnect), null);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
Console.ReadLine();
}
public static void OnClientConnect(IAsyncResult asyn)
{
try
{
m_socWorker = m_socListener.EndAccept(asyn);
WaitForData(m_socWorker);
}
catch (Exception se)
{
Console.WriteLine(se.Message);
}
}
public class CSocketPacket
{
public System.Net.Sockets.Socket thisSocket;
public byte[] dataBuffer = new byte[1];
}
public static void WaitForData(System.Net.Sockets.Socket soc)
{
try
{
if (pfnWorkerCallBack == null)
{
pfnWorkerCallBack = new AsyncCallback(OnDataReceived);
}
CSocketPacket theSocPkt = new CSocketPacket();
theSocPkt.thisSocket = soc;
// now start to listen for any data...
soc.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, pfnWorkerCallBack, theSocPkt);
}
catch (SocketException se)
{
Console.WriteLine(se.Message);
}
}
public static void OnDataReceived(IAsyncResult asyn)
{
try
{
CSocketPacket theSockId = (CSocketPacket)asyn.AsyncState;
//end receive...
int iRx = 0;
iRx = theSockId.thisSocket.EndReceive(asyn);
char[] chars = new char[iRx + 1];
Decoder d = Encoding.UTF8.GetDecoder();
int charLen = d.GetChars(theSockId.dataBuffer, 0, iRx, chars, 0);
String szData = new String(chars);
Console.WriteLine(szData);
int code = Convert.ToInt32(szData);
WaitForData(m_socWorker);
}
catch (Exception se)
{
Console.WriteLine(se.Message);
}
}
}
}
编辑:好的,我在Async TCP Server for multiple Clients 上做了一些事情。
public static void OnClientConnect(IAsyncResult asyn)
{
try
{
Socket m_socWorkerInstance = m_socListener.EndAccept(asyn);
clientSocketList.Add(m_socWorkerInstance);
WaitForData(m_socWorkerInstance);
}
catch (ObjectDisposedException)
{
System.Diagnostics.Debugger.Log(0, "1", "\n OnClientConnection: Socket has been closed\n");
}
catch (SocketException se)
{
Console.WriteLine(se.Message);
}
}
public static void WaitForData(System.Net.Sockets.Socket soc)
{
try
{
if (pfnWorkerCallBack == null)
{
pfnWorkerCallBack = new AsyncCallback(OnDataReceived);
}
CSocketPacket theSocPkt = new CSocketPacket();
theSocPkt.thisSocket = soc;
// now start to listen for any data...
soc.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, pfnWorkerCallBack, theSocPkt);
m_socListener.BeginAccept(new AsyncCallback(OnClientConnect), null);
}
catch (SocketException se)
{
Console.WriteLine(se.Message);
}
}
现在我可以连接两个客户端,但无法通信...我无法从服务器向客户端发送消息...任何建议...我也应该为两个客户端设置不同的读取功能如果我连接两个客户端???
【问题讨论】:
-
使用多线程正是你所需要的。为什么不想要线程?
-
我正在寻找更多关于这一行的内容:stackoverflow.com/questions/15796836/… 但我无法在我的代码中实现这一点
-
还有一件事...我可以知道我从哪个客户端接收消息...如果服务器从 A 收到消息,那么它应该向客户端 B 发送一些通知,如果它从 B 收到它应该向 A 发送一些通知。这就是为什么我问我是否会阅读不同的读取功能的原因
标签: c# visual-studio-2010 client-server