【发布时间】:2016-04-05 15:33:48
【问题描述】:
我正在尝试制作一个具有不同级别的菜单,游戏一开始只有三个开放级别。
问题在于节省铅含量。
我已经设法使关卡在打开时显示其各自的编号,如果未打开则显示挂锁。当您完成上一个级别时,会打开一个新级别。
我希望保存此内容,以便在您关闭应用程序时不会消除关卡进度。
我尝试使用 .plist,但他们不允许我在 plist 中使用数字作为变量名,因此很难获取每个级别的信息。我给你看。
我的 .plist 是一个字典矩阵,里面有其他字典,包含三个组件(完成级别、级别、打开关闭):
<dict>
<key>Diez5</key>
<dict>
<key>finishEnd</key>
<integer>0</integer>
<key>level</key>
<integer>10</integer>
<key>openClosed</key>
<integer>0</integer>
</dict>
<key>Once5</key>
<dict>
<key>finishEnd</key>
<integer>0</integer>
<key>level</key>
<integer>11</integer>
<key>openClosed</key>
<integer>0</integer>
</dict>
<key>Uno</key>
<dict>
<key>finishEnd</key>
<integer>0</integer>
<key>level</key>
<integer>1</integer>
<key>openClosed</key>
<integer>1</integer>
</dict>
...
...</dict>
接下来我让班级来处理这个问题:
class MenuList {
var matriz4 = [["Ocho","Nueve","Diez","Once"], ["Cuatro","Cinco","Seis","Siete"], ["Matriz","Uno","Dos","Tres"]]
var matriz5 = [["Ocho5","Nueve5","Diez5","Once5"], ["Cuatro5","Cinco5","Seis5","Siete5"], ["Matriz5","Uno5","Dos5","Tres5"]]
let levelKey = "level"
let openClosedKey = "openClosed"
let finishKey = "finishEnd"
let columnNum: Int!
let rowNum: Int!
let plist = Plist(name: "MatrizMenu")
var levelID: Int!
var openCID: Int!
var finishID: Int!
init() {
self.columnNum = matriz4.count + 1
self.rowNum = matriz4.count
}
func getTile(column: Int, row: Int, matrixNum: Int) -> (SKSpriteNode,SKLabelNode) {
let textLabel = SKLabelNode(fontNamed: "HelveticaRoundedLTStd-BdCn")
textLabel.fontColor = UIColor.whiteColor()
textLabel.text = " "
switch(matrixNum){
case 4:
let dict = plist?.getMutablePlistFile()!
if let myDict = dict![matriz4[row][column]] {
openCID = myDict.valueForKey(openClosedKey) as! Int!
finishID = myDict.valueForKey(finishKey) as! Int!
if matriz4[row][column] == "Matriz" {
textLabel.text = "4x4"
return (SKSpriteNode(imageNamed: "rectangle-play"),textLabel)
} else if openCID != 0 && finishID == 0 {
levelID = myDict.valueForKey(levelKey) as! Int!
textLabel.text = "\(levelID)"
return (SKSpriteNode(imageNamed: "UnfinishTile"), textLabel)
} else if openCID != 0 && finishID != 0 {
levelID = myDict.valueForKey(levelKey) as! Int!
textLabel.text = "\(levelID)"
return (SKSpriteNode(imageNamed: "FinishTile"), textLabel)
}else {
textLabel.text = "lock"
return (SKSpriteNode(imageNamed: "rectangle-play-normal"), textLabel)
}
}
case 5:
let dict = plist?.getMutablePlistFile()!
if let myDict = dict![matriz5[row][column]] {
openCID = myDict.valueForKey(openClosedKey) as! Int!
if matriz5[row][column] == "Matriz5" {
let sprite = SKSpriteNode(color: UIColor(red: 1, green: 0.541, blue: 0.298, alpha: 1), size: CGSize(width: 50, height: 50))
textLabel.text = "5x5"
return (sprite,textLabel)
} else if openCID != 0 && finishID == 0 {
levelID = myDict.valueForKey(levelKey) as! Int!
textLabel.text = "\(levelID)"
return (SKSpriteNode(imageNamed: "UnfinishTile"), textLabel)
} else if openCID != 0 && finishID != 0 {
levelID = myDict.valueForKey(levelKey) as! Int!
textLabel.text = "\(levelID)"
return (SKSpriteNode(imageNamed: "FinishTile"), textLabel)
}else {
textLabel.text = "lock"
return (SKSpriteNode(imageNamed: "rectangle-play-normal"), textLabel)
}
}
default:
return (SKSpriteNode(), textLabel)
}
return (SKSpriteNode(), textLabel)
}
func get_level(column: Int, row: Int, matrixNum: Int) -> (Int,Bool) {
switch(matrixNum){
case 4:
let dict = plist?.getMutablePlistFile()!
if let myDict = dict!["\(matriz4[row][column])"] {
openCID = myDict.valueForKey(openClosedKey) as! Int!
levelID = myDict.valueForKey(levelKey) as! Int!
if matriz4[row][column] != "Matriz" && openCID != 0 {
return (levelID,true)
}
}
break
case 5:
let dict = plist?.getMutablePlistFile()!
if let myDict = dict!["\(matriz5[row][column])"] {
openCID = myDict.valueForKey(openClosedKey) as! Int!
levelID = myDict.valueForKey(levelKey) as! Int
if matriz5[row][column] != "Matriz5" && openCID != 0 {
return (levelID,true)
}
}
break
default:
return (0,false)
}
return (0,false)
}
func getBool(column: Int, row: Int) -> Bool {
if matriz4[row][column] == "Matriz" {
return true
} else { return false }
}
}
这是我发现可以工作的 plist 类 (Help for plist):
import CoreData
struct Plist {
//1
enum PlistError: ErrorType {
case FileNotWritten
case FileDoesNotExist
}
//2
let name:String
//3
var sourcePath:String? {
guard
let path = NSBundle.mainBundle().pathForResource(name, ofType: "plist")
else { return .None }
return path
}
//4
var destPath:String? {
guard sourcePath != .None else { return .None }
let dir = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0]
return (dir as NSString).stringByAppendingPathComponent("\(name).plist")
}
init?(name:String) {
//1
self.name = name
//2
let fileManager = NSFileManager.defaultManager()
//3
guard let source = sourcePath else { return nil }
guard let destination = destPath else { return nil }
guard fileManager.fileExistsAtPath(source) else { return nil }
//4
if !fileManager.fileExistsAtPath(destination) {
//5
do {
try fileManager.copyItemAtPath(source, toPath: destination)
} catch let error as NSError {
print("Unable to copy file. ERROR: \(error.localizedDescription)")
return nil
}
}
}
//1
func getValuesInPlistFile() -> NSDictionary?{
let fileManager = NSFileManager.defaultManager()
if fileManager.fileExistsAtPath(destPath!) {
guard let dict = NSDictionary(contentsOfFile: destPath!) else { return .None }
return dict
} else {
return .None
}
}
//2
func getMutablePlistFile() -> NSMutableDictionary?{
let fileManager = NSFileManager.defaultManager()
if fileManager.fileExistsAtPath(destPath!) {
guard let dict = NSMutableDictionary(contentsOfFile: destPath!) else { return .None }
return dict
} else {
return .None
}
}
//3
func addValuesToPlistFile(dictionary:NSDictionary) throws {
let fileManager = NSFileManager.defaultManager()
if fileManager.fileExistsAtPath(destPath!) {
if !dictionary.writeToFile(destPath!, atomically: false) {
print("File not written successfully")
throw PlistError.FileNotWritten
}
} else {
throw PlistError.FileDoesNotExist
}
}
}
那么,如何保存关卡进度? 感谢您的帮助!
【问题讨论】:
-
PList 应该可以正常工作,你能解释一下你是如何布置你的 plist 的吗
-
这就是我对 plist 所做的事情,问题是我输入的名称,没有数字是非常困难的工作,因为我将使用一个函数来接收数字并返回 word 上的数字 (1 ->一),但plist不让我输入数字:(@Knight0fDragon
-
嗯,你的代码看起来比它需要的更复杂,NSDictionary 具有内置的函数来读写 plist(
dict.writeToFile(...)和dict = NSDictionary(contentsOfFile:))。然后,如果您希望它作为 Swift 字典,只需将其转换为let swiftDict = dict as! [NSObject:AnyObject]
标签: ios swift menu sprite-kit persistence