我也遇到过几次这个问题。鉴于最近 iOS 的变化频率,我根据用户在AppDelegate.swift 中运行的 iOS 版本设置了默认语速,如下所示:
// iOS speech synthesis is flakey between 8 and 9, so set default utterance rate based on iOS version
if NSProcessInfo().isOperatingSystemAtLeastVersion(NSOperatingSystemVersion(majorVersion: 8, minorVersion: 0, patchVersion: 0)) {
NSUserDefaults.standardUserDefaults().setFloat(0.15, forKey: "defaultSpeechRate")
if NSProcessInfo().isOperatingSystemAtLeastVersion(NSOperatingSystemVersion(majorVersion: 9, minorVersion: 0, patchVersion: 0)) {
NSUserDefaults.standardUserDefaults().setFloat(0.53, forKey: "defaultSpeechRate")
}
} else {
NSUserDefaults.standardUserDefaults().setFloat(0.5, forKey: "defaultSpeechRate")
}
在我的偏好场景中,我添加了一个滑块来调整速率:
@IBOutlet var speechRateSlider: UISlider!
在viewDidLoad 中,我添加了以下内容:
// Set speech rate
speechRateSlider.value = NSUserDefaults.standardUserDefaults().floatForKey("defaultSpeechRate")
speechRateSlider.maximumValue = 1.0
speechRateSlider.minimumValue = 0.0
speechRateSlider.continuous = true
speechRateSlider.addTarget(self, action: "adjustSpeechRate:", forControlEvents: UIControlEvents.ValueChanged)
我还将一个动作绑定到UISlider:
@IBAction func adjustSpeechRate(sender: AnyObject) {
NSUserDefaults.standardUserDefaults().setFloat(speechRateSlider.value, forKey: "defaultSpeechRate")
speechRateSlider.setValue(NSUserDefaults.standardUserDefaults().floatForKey("defaultSpeechRate"), animated: true)
print(NSUserDefaults.standardUserDefaults().floatForKey("defaultSpeechRate"))
}
考虑到跨设备的意外行为以及浮动的众多 iOS 版本,我选择走这条路,而不是将其硬编码到我的应用程序中。