【问题标题】:"Unresolved external" errors while compiling C++Builder 6 project编译 C++Builder 6 项目时出现“未解决的外部”错误
【发布时间】:2021-05-31 08:16:39
【问题描述】:

我在编译 C++Builder 6 线程项目时遇到了一些错误。我不知道如何解决它们。

Unit1.cpp:

//---------------------------------------------------------------------------

#include <vcl.h>
#pragma hdrstop

#include "Unit1.h"

using namespace std;

int i1 = 0, i2 = 0;
T1 *Thread1, *Thread2;
bool Term1, Term2;
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TForm1 *Form1;
//---------------------------------------------------------------------------
__fastcall TForm1::TForm1(TComponent* Owner)
    : TForm(Owner)
{
}

void __fastcall T1::Execute()
{
    do
        Synchronize (UpdateTimer);
    while (!Terminated);
}
//-----------------------------------------------
void __fastcall T1::UpdateTimer()
{
    Timer->Enabled = !Terminated;
}

//---------------------------------------------------------------------------
void __fastcall TForm1::FormCreate(TObject *Sender)
{
    ComboBox1->ItemIndex = 3;
    ComboBox2->ItemIndex = 3;
    Thread1 = new T1(false);
    Thread1->Timer = Timer1;
    Thread1->FreeOnTerminate = true;
    Term1 = false;
    Thread2 = new T1(true);
    Thread2->Timer = Timer2;
    Thread2->FreeOnTerminate = true;
    Term2 = false;
}
//---------------------------------------------------------------------------
void __fastcall TForm1::Timer1Timer(TObject *Sender)
{
    i1++;
    Label1->Caption = i1;
    Timer1->Enabled = false;

}
//---------------------------------------------------------------------------
void __fastcall TForm1::Timer2Timer(TObject *Sender)
{
    i2++;
    Label2->Caption = i2;
    Timer2->Enabled = false;
}
//---------------------------------------------------------------------------
void __fastcall TForm1::BRes1Click(TObject *Sender)
{
    if (!Term1)
        Thread1->Resume();
    else ShowMessage("Ïîòîê óæå çàâåðøåí");
}
//---------------------------------------------------------------------------
void __fastcall TForm1::BRes2Click(TObject *Sender)
{
    if (!Term2)
        Thread2->Resume();
    else ShowMessage("Ïîòîê óæå çàâåðøåí");
}
//---------------------------------------------------------------------------
void __fastcall TForm1::BTerm1Click(TObject *Sender)
{
    Thread1->Terminate();
    Term1 = true;
}
//---------------------------------------------------------------------------
void __fastcall TForm1::BTerm2Click(TObject *Sender)
{
    Thread2->Terminate();
    Term2 = true;
}
//---------------------------------------------------------------------------
void __fastcall TForm1::BSuspend1Click(TObject *Sender)
{
    if (!Term1)
        Thread1->Suspend();
    else ShowMessage("Ïîòîê óæå çàâåðøåí");
}
//---------------------------------------------------------------------------
void __fastcall TForm1::BSuspend2Click(TObject *Sender)
{
    if (!Term2)
        Thread2->Suspend();
    else ShowMessage("Ïîòîê óæå çàâåðøåí");
}
//---------------------------------------------------------------------------
void __fastcall TForm1::BSyncClick(TObject *Sender)
{
    if (Term1 || Term2)
        ShowMessage("Ïîòîê óæå çàâåðøåí");
    else
    {
        if (!Thread1->Suspended)
            Thread1->Suspend();
        if (!Thread2->Suspended)
            Thread2->Suspend();
        Timer1->Enabled = false;
        Timer2->Enabled = false;
        i1 = 0;
        i2 = 0;
        Thread1->Resume();
        Thread2->Resume();
    }

}
//---------------------------------------------------------------------------
void __fastcall TForm1::ComboBox1Change(TObject *Sender)
{
    if (Term1)
        ShowMessage("Ïîòîê óæå çàâåðøåí");
    else
        switch (ComboBox1->ItemIndex)
        {
            case 0: Thread1->Priority = tpIdle;          break;
            case 1: Thread1->Priority = tpLowest;        break;
            case 2: Thread1->Priority = tpLower;         break;
            case 3: Thread1->Priority = tpNormal;        break;
            case 4: Thread1->Priority = tpHigher;        break;
            case 5: Thread1->Priority = tpHighest;       break;
            case 6: Thread1->Priority = tpTimeCritical;  break;
        }

}
//---------------------------------------------------------------------------
void __fastcall TForm1::ComboBox2Change(TObject *Sender)
{
    if (Term2)
        ShowMessage("Ïîòîê óæå çàâåðøåí");
    else
        switch (ComboBox2->ItemIndex)
        {
            case 0: Thread2->Priority = tpIdle;          break;
            case 1: Thread2->Priority = tpLowest;        break;
            case 2: Thread2->Priority = tpLower;         break;
            case 3: Thread2->Priority = tpNormal;        break;
            case 4: Thread2->Priority = tpHigher;        break;
            case 5: Thread2->Priority = tpHighest;       break;
            case 6: Thread2->Priority = tpTimeCritical;  break;
        }
}
//---------------------------------------------------------------------------

Uni1.h

//---------------------------------------------------------------------------
#ifndef Unit1H
#define Unit1H
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include <ExtCtrls.hpp>
//---------------------------------------------------------------------------
class TForm1 : public TForm
{
__published:    // IDE-managed Components
    TGroupBox *GroupBox1;
    TGroupBox *GroupBox2;
    TLabel *Label1;
    TButton *BRes1;
    TButton *BSuspend1;
    TButton *BTerm1;
    TLabel *Label2;
    TButton *BRes2;
    TButton *BSuspend2;
    TButton *BTerm2;
    TComboBox *ComboBox1;
    TComboBox *ComboBox2;
    TButton *BSync;
    TTimer *Timer1;
    TTimer *Timer2;
    void __fastcall FormCreate(TObject *Sender);
    void __fastcall Timer1Timer(TObject *Sender);
    void __fastcall Timer2Timer(TObject *Sender);
    void __fastcall BRes1Click(TObject *Sender);
    void __fastcall BRes2Click(TObject *Sender);
    void __fastcall BTerm1Click(TObject *Sender);
    void __fastcall BTerm2Click(TObject *Sender);
    void __fastcall BSuspend1Click(TObject *Sender);
    void __fastcall BSuspend2Click(TObject *Sender);
    void __fastcall BSyncClick(TObject *Sender);
    void __fastcall ComboBox1Change(TObject *Sender);
    void __fastcall ComboBox2Change(TObject *Sender);
private:    // User declarations
public:     // User declarations
    __fastcall TForm1(TComponent* Owner);
};

class T1 : public TThread
{
private:
    void _fastcall UpdateTimer();
protected:
    void _fastcall Execute();
public:
    __fastcall T1(bool CreateSuspended);
    TTimer *Timer;
};

//---------------------------------------------------------------------------
extern PACKAGE TForm1 *Form1;
//---------------------------------------------------------------------------
#endif

错误:

[Linker Error] Unresolved external 't1::' referenced from C:\USERS\ALEXEY\DESKTOP\CCC\UNIT1.OBJ
[Linker Error] Unresolved external '__fastcall T1::T1(bool)' referenced from C:\USERS\ALEXEY\DESKTOP\CCC\UNIT1.OBJ

【问题讨论】:

  • Unresolved external t1:: 是链接器告诉您 C++ 区分大小写的方式。您在代码中的某个位置输入了 t1 而不是 T1
  • Unresolved external '__fastcall T1::T1(bool)' 表示您声明了一个构造函数但并不关心实现它...
  • @Lundin 但我该如何解决这个问题?
  • 我真的不知道我怎么能更清楚。在您的项目中对t1 进行文本搜索,有任何结果吗?实现您编写的构造函数,而不仅仅是提供原型。

标签: c++ c++builder


【解决方案1】:

您已经声明了一个类T1,其中声明了一个构造函数,但您实际上并没有实现该构造函数。这就是链接器所抱怨的。

您需要将该实现添加到您的.cpp 文件中,例如:

__fastcall T1::T1(bool CreateSuspended)
    : TThread(CreateSuspended)
{
    FreeOnTerminate = true; // <-- this should be moved in here
}

这将解决链接器错误。


话虽如此,您的代码中存在一些设计缺陷。

您正在使用CreateSuspended=false 创建Thread1 对象,它允许它在其构造函数完成后立即开始运行。但是在构造函数退出之前,您不会分配其 Timer 成员。因此线程可以在分配Timer 之前开始运行。在您的示例中此“有效”的唯一原因是因为您对 TThread::Synchronize() 的使用不会调用 T1::UpdateTimer(),直到 TForm1::FormCreate() 1 分配了 Timer 成员并退出

1:顺便说一句,您根本不应该在 C++ 中使用该事件,因为它可能导致未定义的行为。请改用 Form 的构造函数。

但这不是一个值得依赖的好设计。由于您的线程类依赖于外部 TTimer 对象,您应该:

  • 使用CreateSuspended=true 创建Thread1 对象,然后在完全初始化其成员后Resume() 该线程。这就是您对 Thread2 对象所做的事情。

  • 将所需的TTimer 对象指针传递给每个线程的构造函数,例如:

class T1 : public TThread
{
private:
    TTimer *Timer;
    void _fastcall UpdateTimer();
protected:
    void _fastcall Execute();
public:
    __fastcall T1(bool CreateSuspended, TTimer *ATimer);
};

...

__fastcall T1::T1(bool CreateSuspended, TTimer *ATimer)
    : TThread(CreateSuspended), Timer(ATimer)
{
    FreeOnTerminate = true;
}

...

Thread1 = new T1(false, Timer1);
Thread2 = new T1(true, Timer2);

此外,您正在为两个线程设置FreeOnTerminate=true,但您没有为每个线程分配OnTerminate 事件处理程序,因此当您尝试访问时无法确定线程是否实际有效它们在您的按钮OnClick 事件处理程序中。如果线程因任何原因终止,包括意外崩溃,那么您将访问悬空指针。

此外,您不应该出于任何原因从该线程自己的Execute() 方法之外Suspend()'ing 一个正在运行的线程。您不知道暂停时线程的状态。它可能(在这种情况下很可能会)在Synchronize() 调用的中间,这可能导致等待暂停的Synchronize() 完成其工作的死锁。如果您想暂停工作线程,请改用单独的标志,甚至使用TEvent,线程可以在安全且合适的情况下定期检查。


最后,正如您所做的那样,在工作线程中的紧密循环中调用 TThread::Synchronize() 是对工作线程的完全浪费,因为它的 ALL工作仅在主 UI 线程中执行。你也可以完全摆脱你的TThread 类。使用TTimer 就足够了,或者使用PostMessage() 循环,或者TApplication::OnIdle 事件处理程序,或者TAction(Manager)::OnUpdate 事件处理程序等。有很多不同的方法来解决这个问题。

【讨论】:

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