【问题标题】:Convert audio linear pcm to mp3 ( using LAME ) with the help of AudioQueueServices example in iOS借助 iOS 中的 AudioQueueServices 示例将音频线性 pcm 转换为 mp3(使用 LAME)
【发布时间】:2013-08-13 13:03:29
【问题描述】:

我是 ios 开发新手。我正在 iOS 中将 LinearPCM 编码为 MP3。我正在尝试使用 AudioToolbox 框架和 Lame 将原始 PCM 数据从麦克风编码到 MP3。尽管如果我录制一切似乎都运行良好.caf 格式。我只得到编码流中存在的噪声和失真。我不确定我是否正确设置了 AudioQueue,也不确定我是否在正确的环境中处理编码缓冲区...我的设置录音的代码:

示例项目https://github.com/vecter/Audio-Queue-Services-Example

- (void)setupAudioFormat:(AudioStreamBasicDescription*)format 
{
format->mSampleRate = 16000;
format->mFormatID = kAudioFormatLinearPCM;
format->mFramesPerPacket = 1;
format->mChannelsPerFrame = 1;
format->mBytesPerFrame = 2;
format->mBytesPerPacket = 2;
format->mBitsPerChannel = 16;
format->mReserved = 0;
format->mFormatFlags = kLinearPCMFormatFlagIsBigEndian     |
                       kLinearPCMFormatFlagIsSignedInteger |
                       kLinearPCMFormatFlagIsPacked;
}
- (void)recordPressed:(id)sender
{
if (!playState.playing)
{
    if (!recordState.recording)
    {
        printf("Starting recording\n");
          self.mergedData =[[NSMutableData alloc] init];
        [self startRecording];
    }
    else
    {
        printf("Stopping recording\n");
        [self stopRecording];
    }
}
else
{
    printf("Can't start recording, currently playing\n");
}
}

- (void)startRecording
{
[self setupAudioFormat:&recordState.dataFormat];

recordState.currentPacket = 0;
recordState.pThis=self;

OSStatus status;
status = AudioQueueNewInput(&recordState.dataFormat,
                            AudioInputCallback,
                            &recordState,
                            CFRunLoopGetCurrent(),
                            kCFRunLoopCommonModes,
                            0,
                            &recordState.queue);

if (status == 0)
{
    // Prime recording buffers with empty data
    for (int i = 0; i < NUM_BUFFERS; i++)
    {
        AudioQueueAllocateBuffer(recordState.queue, 16000, &recordState.buffers[i]);
        AudioQueueEnqueueBuffer (recordState.queue, recordState.buffers[i], 0, NULL);
    }

    status = AudioFileCreateWithURL(fileURL,
                                    kAudioFileAIFFType,
                                    &recordState.dataFormat,
                                    kAudioFileFlags_EraseFile,
                                    &recordState.audioFile);

    gfp = lame_init();
    lame_set_num_channels(gfp, 1);
    lame_set_in_samplerate(gfp, recordState.dataFormat.mSampleRate);
    lame_set_VBR(gfp, vbr_default);
    lame_init_params(gfp);
    if (status == 0)
    {
        recordState.recording = true;        
        status = AudioQueueStart(recordState.queue, NULL);
        if (status == 0)
        {
            mergeData =[[NSMutableData alloc]init];
            labelStatus.text = @"Recording";
        }
    }
}

if (status != 0)
{
    [self stopRecording];
    labelStatus.text = @"Record Failed";
}
}


- (void)stopRecording
{
recordState.recording = false;

AudioQueueStop(recordState.queue, true);
for(int i = 0; i < NUM_BUFFERS; i++)
{
    AudioQueueFreeBuffer(recordState.queue, recordState.buffers[i]);
}

AudioQueueDispose(recordState.queue, true);
AudioFileClose(recordState.audioFile);
labelStatus.text = @"Idle";
}

然后AudioQueue回调函数调用lame_encode_buffer,然后将编码后的缓冲区写入文件:

void AudioInputCallback(void * inUserData, 
                    AudioQueueRef inAQ, 
                    AudioQueueBufferRef inBuffer, 
                    const AudioTimeStamp * inStartTime, 
                    UInt32 inNumberPacketDescriptions, 
                    const AudioStreamPacketDescription * inPacketDescs)
 {
RecordState * recordState = (RecordState*)inUserData;
if (!recordState->recording)
{
    printf("Not recording, returning\n");
}

printf("Writing buffer %lld\n", recordState->currentPacket);
OSStatus status = AudioFileWritePackets(recordState->audioFile,
                                        false,
                                        inBuffer->mAudioDataByteSize,
                                        inPacketDescs,
                                        recordState->currentPacket,
                                        &inNumberPacketDescriptions,
                                        inBuffer->mAudioData);
if (status == 0)
{
    recordState->currentPacket += inNumberPacketDescriptions;
}

AudioRecorderAppDelegate *this = recordState->pThis;

const int MP3_BUFFER_SIZE=inBuffer->mAudioDataByteSize*4;
unsigned char mEncodedBuffer[MP3_BUFFER_SIZE];

 int encodedBytes=lame_encode_buffer_interleaved(this->gfp, (short int *)inBuffer->mAudioData , inNumberPacketDescriptions, mEncodedBuffer, MP3_BUFFER_SIZE);
NSData* data = [NSData dataWithBytes:mEncodedBuffer length:encodedBytes];
[this writeData:data];
lame_encode_flush(this->gfp, mEncodedBuffer, MP3_BUFFER_SIZE);


memset(&mEncodedBuffer, 0, sizeof(mEncodedBuffer));
AudioQueueEnqueueBuffer(recordState->queue, inBuffer, 0, NULL);

 }

附加数据

- (void) writeData:(NSData *)data
{ 
[mergeData appendData:data];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
                                                     NSUserDomainMask, YES);
NSString* docDir = [paths objectAtIndex:0];

NSString* file = [docDir stringByAppendingString:@"/lame.mp3"];
[mergeData writeToFile:file atomically:YES];
NSLog(@"%@",file);
}

谁能告诉我这里出了什么问题?

其他发布已经完成的示例项目?

【问题讨论】:

    标签: ios mp3 core-audio pcm lame


    【解决方案1】:

    在我的情况下,这个逻辑有效:

    int encodedBytes=lame_encode_buffer_interleaved(lame, (short int *)inBuffer->mAudioData , inNumPackets, mp3_buffer, MP3_SIZE);
    
    NSMutableData *data1=[[NSMutableData alloc]initWithBytes:mp3_buffer length:encodedBytes];
    
    [this writeData:data];
    

    【讨论】:

    • 如何获得准确的缓冲区大小?
    • 你想要缓冲区大小的目的
    • 在我的代码中进行la脚转换 int MP3_SIZE = inBuffer->mAudioDataByteSize * 4. 这是否正确?
    • 是的,它的正确 int MP3_SIZE = inBuffer->mAudioDataByteSize * 4;无符号字符 mp3_buffer[MP3_SIZE];
    • 是的,我试过了,但我还是得到了一些噪音和失真,只是没有得到原始声音..
    【解决方案2】:

    试试这个

    void AQRecorder::MyInputBufferHandler(  void *                              inUserData,
                                        AudioQueueRef                       inAQ,
                                        AudioQueueBufferRef                 inBuffer,
                                        const AudioTimeStamp *              inStartTime,
                                        UInt32                              inNumPackets,
                                        const AudioStreamPacketDescription* inPacketDesc)
    {
      AQRecorder *aqr = (AQRecorder *)inUserData;
    //    NSLog(@"%f",inStartTime->mSampleTime);
    try
    {
            if (inNumPackets > 0)
            {
                AudioFileWritePackets(aqr->mRecordFile, FALSE, inBuffer->mAudioDataByteSize, inPacketDesc, aqr->mRecordPacket, &inNumPackets, inBuffer->mAudioData);
    
                aqr->mRecordPacket += inNumPackets;
    
                int MP3_SIZE =inBuffer->mAudioDataByteSize * 4;
                unsigned char mp3_buffer[MP3_SIZE];
                AppDelegate *delegate =[[UIApplication sharedApplication]delegate];
                lame_t lame = lame_init();
                lame_set_in_samplerate(lame, 44100);
                lame_set_VBR(lame, vbr_default);
                lame_init_params(lame);
    
          //                int encodedBytes=lame_encode_buffer_interleaved(lame, (short int *)inBuffer->mAudioData , inNumPackets, mp3_buffer, MP3_SIZE);
    
    
                int encodedBytes = lame_encode_buffer(lame, (short*)inBuffer->mAudioData,  (short*)inBuffer->mAudioData, inNumPackets, mp3_buffer, MP3_SIZE);
    
                [delegate.mp3AudioData appendBytes:mp3_buffer length:encodedBytes];
    
                if (inBuffer->mAudioDataByteSize != 0) {
                }
                else
                {
                    int encode=lame_encode_flush(lame, mp3_buffer, MP3_SIZE);
                    [delegate.mp3AudioData appendBytes:mp3_buffer length:encode];
                }
                lame_close(lame);
            }
    
            if (aqr->IsRunning())
            {
                AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, NULL);
            }
    } catch (CAXException e)
    {
        char buf[256];
        fprintf(stderr, "Error: %s (%s)\n", e.mOperation, e.FormatError(buf));
    }
    }
    

    【讨论】:

    • 是的,我在 MyInputBufferHandler 方法中修改了一些代码
    • 在我的情况下,上面代码逻辑的修改是什么
    • 如果我使用 lame_encode_buffer_interleaved 得到一些点击声,这就是我改成 lame_encode_buffer 的原因
    • 在 lame_encode_buffer 我认为你应该发送空值或者它已经正常工作了
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