【发布时间】:2021-09-11 07:58:37
【问题描述】:
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public int cookiesPerClick;
public int ClickUpgrade1Level = 0;
public double cookies;
public double ClickUpgrade1 = 50;
public Text cookieText;
public Text cookiePerClickText;
public Text ClickUpgradeText;
public Text ClickUpgradePriceText;
// Start is called before the first frame update
void Start()
{
cookies = 0;
cookiesPerClick = 1;
}
// Update is called once per frame
void Update()
{
cookieText.text = "Cookies: " + cookies;
cookiePerClickText.text = "Cookies Per Click: " + cookiesPerClick;
ClickUpgradeText.text = "Level: " + ClickUpgrade1Level;
ClickUpgradePriceText.text = "Price: " + ClickUpgrade1;
}
public void MakeCookie()
{
cookies += cookiesPerClick;
}
public void ClickUpgradeOne()
{
if (cookies >= ClickUpgrade1)
{
cookiesPerClick += 1;
cookies -= ClickUpgrade1;
ClickUpgrade1 *= 1.17;
ClickUpgrade1Level += 1;
}
else
{
Debug.Log("Poor!");
}
}
}
在对 ClickUpgrade1 进行几次升级后,它会开始如下所示: Cookies
升级价格也是如此,只是想知道如何将其四舍五入以使其更清洁,提前谢谢您。
【问题讨论】:
-
Math.Round() 不适合您?如果是,请详细说明原因?
-
适用于任何语言的故障保险:*10, round, /10