【发布时间】:2020-01-21 04:49:53
【问题描述】:
在我的应用程序中,我正在执行两个 for 循环,但是这些 for 循环需要按顺序安排,这是用例:
有两个 for 循环: 1- ImageStickerslist 2-TextStickerslist
我想要做的是在 imagestickerslist 之后,如果正确完成,那么 textstickerslist 将被执行。
这里的 imagesticker 列表包含用于从 glide 加载图像的 url 路径,但是如果这些图像是高分辨率的,即使图像尚未从 url 加载,它最终也会使线程继续。为了解决这个问题,尝试添加阻塞调用以在就绪和完整方法上滑行,但它不会被证明有任何帮助。我很困惑阻塞呼叫是如何工作的,任何对此的帮助将不胜感激。
这是我执行 for 循环的代码:
runBlocking {
launch {
imagestickers.forEach {
runBlocking {
var image = it.path
var x = it.x
var y = it.y
image!!.log()
setimagestickers(image!!, x!!, y!!, it.width!!, it.height!!)
}
}
}.join()
textstickers.forEach {
runBlocking {
var text = it.text.toString()
var color = it.color
var font = it.font
var size = it.size
var x = it.x
var y = it.y
setTextSticker(text, Color.parseColor(color), size!!, x!!, y!!)
}
}
}
这是我进行主要计算的两种方法:
fun setimagestickers(path:String,x:Int,y:Int,w:Int,h:Int){
Glide.with(this@NewStickerActivity).asBitmap().timeout(6000000).load(path).into(object : CustomTarget<Bitmap>() {
override fun onLoadCleared(placeholder: Drawable?) {
}
override fun onResourceReady(resource: Bitmap, transition: Transition<in Bitmap>?) {
var size: ViewGroup.LayoutParams
var bmp1 = resource
size = UiHelper.getHeightWidth(this@NewStickerActivity, (w).toInt(), (h).toInt())
var resizedBitmap = Bitmap.createScaledBitmap(bmp1, size.width, size.height, false)
var drawable = BitmapDrawable(resources, resizedBitmap)
var dsImageSticker = DrawableSticker(drawable)
dsImageSticker.setTag("ImageSticker")
var pm: List<Int>
if (density > 3.0) {
pm = UiHelper.getmargins(this@NewStickerActivity, (x).toInt(), (y).toInt())
} else {
pm = UiHelper.getmargins(this@NewStickerActivity, (x).toInt(), (y).toInt())
}
Log.i("Hmmm:", pm.get(0).toFloat().toString() + "::" + pm.get(1).toFloat().toString())
stickerView.addStickerAndSetMatrix1(
dsImageSticker,
pm.get(0).toFloat(),
pm.get(1).toFloat()
)
}
})
}
fun setTextSticker(text: String, color: Int,size: Int, x: Int, y: Int){
val bmp1: Bitmap
val drawable: Drawable
var l: List<Int>
if (density > 3.0) {
l = UiHelper.getmargins(this@NewStickerActivity, (x).toInt(), (y * 1.07).toInt())
} else {
l = UiHelper.getmargins(this@NewStickerActivity, x.toInt(), y.toInt())
}
//var tf = Typeface.createFromFile(assets,"fonts/"+path)
var tf = Typeface.createFromAsset(assets, "fonts/Myriad Pro Bold SemiExtended.ttf")
bmp1 = createBitmapFromLayoutWithText(this@NewStickerActivity, size, text, color, 0f, tf, 0f, 0f, color, Gravity.LEFT)
drawable = BitmapDrawable(resources, bmp1)
var dsTextSticker = DrawableSticker(drawable)
dsTextSticker.setTag("textSticker")
Log.i("Hmmm:", l.get(0).toFloat().toString() + "::" + l.get(1).toFloat().toString())
/*if (rotate) {
stic.addStickerAndSetrotate(
dsTextSticker, rotationdegress,
l.get(0).toFloat(),
l.get(1).toFloat()
)
} else {*/
stickerView.addStickerAndSetMatrix1(
dsTextSticker,
l.get(0).toFloat(),
l.get(1).toFloat())
}
更新:
我在没有协程的情况下通过按顺序递增和获取图像来完成这项工作: 首先我取了一个 Int 然后不断增加直到它达到列表大小这是我的代码: 首先我这样做了:
var i = 0
setimagestickers(imagestickers.get(i).path!!, imagestickers.get(i).x!!, imagestickers.get(i).y!!, imagestickers.get(i).width!!, imagestickers.get(i).height!!)
在那之后,资源准备好了!
Glide.with(this@NewStickerActivity).asBitmap().timeout(6000000).load(path).into(object : CustomTarget<Bitmap>() {
override fun onLoadCleared(placeholder: Drawable?) {
}
override fun onResourceReady(resource: Bitmap, transition: Transition<in Bitmap>?) {
var size: ViewGroup.LayoutParams
var bmp1 = resource
size = UiHelper.getHeightWidth(this@NewStickerActivity, (w).toInt(), (h).toInt())
var resizedBitmap = Bitmap.createScaledBitmap(bmp1, size.width, size.height, false)
var drawable = BitmapDrawable(resources, resizedBitmap)
var dsImageSticker = DrawableSticker(drawable)
dsImageSticker.setTag("ImageSticker")
var pm: List<Int>
if (density > 3.0) {
pm = UiHelper.getmargins(this@NewStickerActivity, (x).toInt(), (y).toInt())
} else {
pm = UiHelper.getmargins(this@NewStickerActivity, (x).toInt(), (y).toInt())
}
Log.i("Hmmm:", pm.get(0).toFloat().toString() + "::" + pm.get(1).toFloat().toString())
stickerView.addStickerAndSetMatrix1(
dsImageSticker,
pm.get(0).toFloat(),
pm.get(1).toFloat()
)
i++
if(i < imagestickers.size){
setimagestickers(imagestickers.get(i).path!!, imagestickers.get(i).x!!, imagestickers.get(i).y!!, imagestickers.get(i).width!!, imagestickers.get(i).height!!)
}
else{
if(textstickers.isNullOrEmpty()){
loader!!.hide()
}
else {
setTextSticker(textstickers.get(j).text!!, Color.parseColor(textstickers.get(j).color), textstickers.get(j).size!!, textstickers.get(j).x!!, textstickers.get(j).y!!)
}
}
}
})
但是我仍然想知道如何使用协程而不是这种方法来解决它!!!
【问题讨论】:
-
为什么你需要在
runBlocking内部调用launch? -
我不需要它,我知道但运行阻塞对我不起作用,所以我只是尝试加入,但似乎没有帮助! @Ircover
-
如果只是按顺序同步加载图片,行吗? (因为在示例中显然您希望避免任何并行性并仅按顺序加载图像。)可能是 HTTP 请求在完全加载过大的图像之前就超时了?
-
@9000 检查我更新的问题