【发布时间】:2014-06-03 17:24:33
【问题描述】:
出于某种原因,我的列表只允许一个元素。当我删除元素时,它允许创建另一个元素,但我不能同时拥有两个圆圈。
这是小程序:
import java.applet.Applet;import java.awt.Graphics;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.util.Iterator;import java.util.Random;import java.util.Set;import java.util.TreeSet; import javax.swing.Timer;
public class Game extends Applet implements ActionListener{
int b_width=500, b_height=500;
int counter=0;
Random gen=new Random(); Timer T; Set circles;
public void init() {
setSize(b_width, b_height); circles = new TreeSet();
}
public void circleConstr(){
Circle cl=new Circle(b_width,(int)(gen.nextDouble()*b_height), gen.nextInt()%190, -1);
circles.add(cl);
Circle cr=new Circle(0, (int)(gen.nextDouble()*b_height), gen.nextInt()%190, 1);
circles.add(cr);
}
所以^^^它应该做了两个圆圈,但它只做了一个。
public void circleMover(Set circles){
Iterator<Circle> i=circles.iterator();
while(i.hasNext()){
Circle c=i.next();c.move();
if(c._x>b_width+b_width/5||c._x<b_width/5||c._y>b_height+b_height/5||c._y<-b_height/5){i.remove();}
}
}
public void paint(Graphics g){
Iterator<Circle> i=circles.iterator();
while(i.hasNext()){
i.next().paint(g);
}
}
public void start(){
T = new Timer(100, this); //calls actionpreformed every .01 seconds(10 miliseconds)
T.start(); //starts timer
}
上面是计时器和画家
@Override
public void actionPerformed(ActionEvent e){
if(counter%5==0){
circleConstr();
}
另外在这里 ^^^^,它应该每 0.5 秒创建一个新圈,而是等到第一个圈被杀死。
counter++;
circleMover(circles);
repaint();
}
}
这里是circle类:
import java.awt.Color;import java.awt.Graphics;import java.util.Random;
public class Circle implements Comparable {
int _x, _y, _yb, _sp, multiplier; double _m, _radiusRandom gen=new Random();
int r=(int)(gen.nextDouble()*255), b=(int)(gen.nextDouble()*255), g=(int)(gen.nextDouble()*255);
public Circle (int x, int y, int range, int multiplier){
_x=x;_y=y;
_radius=(int)(gen.nextDouble()*range); if(_radius<0){_radius*=-1;}
_m=gen.nextDouble()+gen.nextInt()%2+.5;_sp=(int)(gen.nextDouble()*7)+1;_sp*=multiplier;
}
public void paint(Graphics h){
Color color= new Color (r, b, g);
h.setColor(color);
h.fillOval(_x, _y, (int)_radius, (int) _radius);
}
public void move(){
_x+=_sp; _y=(int)(_m*_x+_yb);
}
@Override
public int compareTo(Object t) {
return 0;
}
}
【问题讨论】:
标签: java applet iterator set treeset