【发布时间】:2017-07-06 13:11:07
【问题描述】:
我想用 wxpython 实时显示随机游走的轨迹。但是,面板最后只更新一次,显示整个随机游走,而不是逐步更新并显示时间进程。
我的第一个想法是使用 wx.ClientDC().DrawPoint() 但结果如上文所述,我没有看到正在绘制的单个点,但只显示了最终结果。
所以我考虑使用 wx.MemoryDC 将轨迹绘制到存储在内存中的位图上,然后使用 wx.ClientDC.DrawBitmap() 以设定的时间间隔将缓冲的图像复制到屏幕上,以防翻转图像瓶颈。结果还是一样,希望对你有所帮助。
本练习的目的是用来自眼动仪的位置数据替换随机游走,帧频为 1000 Hz,我希望能够尽可能接近实时地可视化轨迹(显示器的帧率为 120Hz)。
这是我的代码(大部分来自here):
import wx
import random
import time
from time import asctime
#-------------------------------------------------------------------
def jmtime():
return '[' + asctime()[11:19] + '] '
#-------------------------------------------------------------------
class MyDrawingArea(wx.Window):
def __init__(self, parent, id):
sty = wx.NO_BORDER
wx.Window.__init__(self, parent, id, style=sty)
self.parent = parent
self.SetBackgroundColour(wx.WHITE)
self.SetCursor(wx.CROSS_CURSOR)
# Some initalisation, just to reminds the user that a variable
# called self.BufferBmp exists. See self.OnSize().
self.BufferBmp = None
wx.EVT_SIZE(self, self.OnSize)
wx.EVT_PAINT(self, self.OnPaint)
wx.EVT_LEFT_DOWN(self,self.OnClick)
def OnSize(self, event):
print jmtime() + 'OnSize in MyDrawingArea'
# Get the size of the drawing area in pixels.
self.wi, self.he = self.GetSizeTuple()
# Create BufferBmp and set the same size as the drawing area.
self.BufferBmp = wx.EmptyBitmap(self.wi, self.he)
memdc = wx.MemoryDC()
memdc.SelectObject(self.BufferBmp)
# Drawing job
ret = self.DoSomeDrawing(memdc)
if not ret: #error
self.BufferBmp = None
wx.MessageBox('Error in drawing', 'CommentedDrawing', wx.OK | wx.ICON_EXCLAMATION)
def OnPaint(self, event):
print jmtime() + 'OnPaint in MyDrawingArea'
dc = wx.PaintDC(self)
dc.BeginDrawing()
if self.BufferBmp != None:
print jmtime() + '...drawing'
dc.DrawBitmap(self.BufferBmp, 0, 0, True)
else:
print jmtime() + '...nothing to draw'
dc.EndDrawing()
def OnClick(self,event):
pos = event.GetPosition()
dc = wx.ClientDC(self)
dc.SetPen(wx.Pen(wx.BLACK,1,wx.SOLID))
dcwi, dche = dc.GetSizeTuple()
x = pos.x
y = pos.y
time_start = time.time()
memdc = wx.MemoryDC()
memdc.SelectObject(self.BufferBmp)
memdc.SetPen(wx.Pen(wx.BLACK,1,wx.SOLID))
count = 1
runtime = 5
while (time.time() - time_start) < runtime:
x,y = random_walk(x,y,dcwi,dche)
memdc.DrawPoint(x,y)
if (time.time() - time_start) > count * runtime * 0.1:
print jmtime() + 'Random walk in MyDrawingArea'
count += 1
dc.BeginDrawing()
dc.DrawBitmap(self.BufferBmp, 0, 0, True)
dc.EndDrawing()
dc.BeginDrawing()
dc.DrawBitmap(self.BufferBmp, 0, 0, True)
dc.EndDrawing()
# End of def OnClick
def DoSomeDrawing(self, dc):
try:
print jmtime() + 'DoSomeDrawing in MyDrawingArea'
dc.BeginDrawing()
#~ raise OverflowError #for test
# Clear everything
dc.SetBrush(wx.Brush(wx.WHITE, wx.SOLID))
dc.Clear()
dc.EndDrawing()
return True
except:
return False
#-------------------------------------------------------------------
class MyPanel(wx.Panel):
def __init__(self, parent, id):
wx.Panel.__init__(self, parent, id, wx.DefaultPosition, wx.DefaultSize)
self.drawingarea = MyDrawingArea(self, -1)
self.SetAutoLayout(True)
gap = 30 #in pixels
lc = wx.LayoutConstraints()
lc.top.SameAs(self, wx.Top, gap)
lc.left.SameAs(self, wx.Left, gap)
lc.right.SameAs(self, wx.Width, gap)
lc.bottom.SameAs(self, wx.Bottom, gap)
self.drawingarea.SetConstraints(lc)
#-------------------------------------------------------------------
# Usual frame. Can be resized, maximized and minimized.
# The frame contains one panel.
class MyFrame(wx.Frame):
def __init__(self, parent, id):
wx.Frame.__init__(self, parent, id, 'CommentedDrawing', wx.Point(0, 0), wx.Size(500, 400))
self.panel = MyPanel(self, -1)
wx.EVT_CLOSE(self, self.OnCloseWindow)
def OnCloseWindow(self, event):
print jmtime() + 'OnCloseWindow in MyFrame'
self.Destroy()
#-------------------------------------------------------------------
class MyApp(wx.App):
def OnInit(self):
frame = MyFrame(None, -1)
frame.Show(True)
self.SetTopWindow(frame)
return True
#-------------------------------------------------------------------
def random_walk(x,y,sizex = 250, sizey = 200):
rn = random.randrange(0,2)
x_new = x + (1-rn) - rn
while x_new < 0 or x_new > sizex:
rn = random.randrange(0,2)
x_new = x + (1-rn) - rn
rn = random.randrange(0,2)
y_new = y + (1-rn) - rn
while y_new < 0 or y_new > sizex:
rn = random.randrange(0,2)
y_new = y + (1-rn) - rn
return x_new, y_new
# end of def random_walk
#-------------------------------------------------------------------
def main():
print 'main is running...'
app = MyApp(0)
app.MainLoop()
#-------------------------------------------------------------------
if __name__ == "__main__" :
main()
#eof-------------------------------------------------------------------
【问题讨论】:
标签: python-2.7 bitmap wxpython real-time