【发布时间】:2022-01-05 10:04:08
【问题描述】:
我有一个问题,我希望通过指针澄清。我来自 javascript,所以我很难使用指针。我主要是自己编写单链表代码,并且代码可以正常工作。我创建了一个函数来删除链表中的特定项目。 main里面的函数是这样的:
insertAtMiddle(&head, 3, 500);
insertAtMiddle(&head, 100, 500);
有一件事我无法理解。首先我想展示我的删除功能的代码。
void insertAtMiddle(node_t **head, int location, int newData){
node_t *temp = *head;
while(temp->next != NULL){
if (temp->data == location)
{
break;
}
//Shouldn't that also change the original head or move the head to the left as it is passed by reference
temp=temp->next;
}
if (temp->data != location)
{
printf("No location found for replacement!");
}
//Create new node
node_t *newNode = malloc(sizeof(node_t));
newNode->data = newData;
newNode->next = temp->next;
temp->next = newNode;
}
我的问题不应该是 temp=temp->next; while循环里面也应该影响或修改原来的head? Head 已作为对此函数的引用传递。我的困惑是因为 *temp = *head, temp 已被指定为 head。
我的完整代码:
#include <stdio.h>
#include <stdlib.h>
typedef struct node {
int data;
struct node *next;
} node_t;
void viewAllNodes(node_t *head){
node_t *tmp = head;
printf("\n");
while (tmp != NULL)
{
printf("%d--->", tmp->data);
tmp=tmp->next;
}
printf("\n");
}
void insertAtBegining(node_t **head, int data){
node_t *tmp = malloc(sizeof(node_t));
tmp->data = data;
tmp->next = *head;
*head = tmp;
}
void deleteNode(node_t **head,int data){
node_t *tmp = *head, *nodeToDelete = NULL;
//see two nodes in advance
while(tmp->next != NULL){
if (tmp->next->data == data)
{
nodeToDelete = tmp->next;
break;
}
tmp = tmp->next;
}
if (nodeToDelete == NULL)
{
printf("No node found to delete");
return;
}
tmp->next = nodeToDelete->next;
free(nodeToDelete);
}
void insertAtEnd(node_t **head, int data){
node_t *newNode = malloc(sizeof(node_t));
newNode->data = data;
newNode->next = NULL;
node_t *tmp = *head;
while (tmp->next != NULL)
{
tmp = tmp->next;
}
tmp->next = newNode;
}
node_t *searchNode(node_t *head, int value){
node_t *tmp = head;
while (tmp->next != NULL)
{
if(tmp->data == value){
return tmp;
}
tmp=tmp->next;
}
return NULL;
}
void insertAtMiddle(node_t **head, int location, int newData){
node_t *temp = *head;
while(temp->next != NULL){
if (temp->data == location)
{
break;
}
//Shouldn't that also change the original head as it is passed by
temp=temp->next;
}
if (temp->data != location)
{
printf("No location found for replacement!");
}
//Create new node
node_t *newNode = malloc(sizeof(node_t));
newNode->data = newData;
newNode->next = temp->next;
temp->next = newNode;
}
int main(){
node_t *head = NULL;
insertAtBegining(&head, 1);
insertAtBegining(&head, 2);
insertAtBegining(&head, 3);
insertAtBegining(&head, 4);
insertAtBegining(&head, 5);
insertAtBegining(&head, 6);
insertAtEnd(&head, 8);
insertAtEnd(&head, 9);
insertAtBegining(&head, 100);
viewAllNodes(head);
deleteNode(&head, 1);
deleteNode(&head, 8);
insertAtMiddle(&head, 3, 500);
insertAtMiddle(&head, 100, 500);
viewAllNodes(head);
return 0;
}
【问题讨论】:
-
你永远不会修改
*head。temp只是*head的本地副本。 -
head仍然指向它之前指向的位置。temp最初指向head指向的位置,稍后在temp = temp->next时更新。 -
@kiner_shah 不应更改 head,因为 temp 已指定为 *temp = *head;对 temp 所做的任何修改也会影响 head?
-
这一行
head的类型是什么:insertAtMiddle(&head, 3, 500);? -
关于指针的一个重要的事情是它们也是值,指向的内存位置,在 C 参数中是按值传递的,所以如果你将指针作为函数的参数传递,它是仍然是原始值的副本,更改它不会更改原始值。这并不是这里真正的主要问题,但它有助于理解动态。
标签: c pointers linked-list function-pointers