【发布时间】:2016-01-09 21:28:26
【问题描述】:
我有一个应用程序使用 AudioServicesPlaySystemSound(1104) 方法在某些点击事件上播放声音。它响应静音模式和非静音模式的状态,并相应地静音。
但是,无论振动开关处于什么状态,AudioServicesPlaySystemSound(1150) 都会播放。
如何检查振动模式的状态,以便在用户期望的时候静音?
谢谢
【问题讨论】:
标签: ios
我有一个应用程序使用 AudioServicesPlaySystemSound(1104) 方法在某些点击事件上播放声音。它响应静音模式和非静音模式的状态,并相应地静音。
但是,无论振动开关处于什么状态,AudioServicesPlaySystemSound(1150) 都会播放。
如何检查振动模式的状态,以便在用户期望的时候静音?
谢谢
【问题讨论】:
标签: ios
似乎有一个开源项目可以做到这一点。见here for the code and a sample project。 RBDMuteSwitch 是这里的关键类。您使用它(作为单例),并将您的班级设置为RDBMuteSwitch 的代表,以获取有关开关状态的通知。您会在切换更改或第一次致电[[RBDMuteSwitch sharedInstance] detectMuteSwitch] 时收到通知。在 iOS 9 上测试。
这是 RBDMuteSwitch.m 的重要内容,以防 github 链接失效:
- (void)playbackComplete {
if ([(id)self.delegate respondsToSelector:@selector(isMuted:)]) {
// If playback is far less than 100ms then we know the device is muted
if (soundDuration < 0.010) {
[delegate isMuted:YES];
}
else {
[delegate isMuted:NO];
}
}
[playbackTimer invalidate];
}
static void soundCompletionCallback (SystemSoundID mySSID, void* myself) {
AudioServicesRemoveSystemSoundCompletion (mySSID);
[[RBDMuteSwitch sharedInstance] playbackComplete];
}
- (void)incrementTimer {
soundDuration = soundDuration + 0.001;
}
- (void)detectMuteSwitch {
#if TARGET_IPHONE_SIMULATOR
// The simulator doesn't support detection and can cause a crash so always return muted
if ([(id)self.delegate respondsToSelector:@selector(isMuted:)]) {
[self.delegate isMuted:YES];
}
return;
#endif
#if __IPHONE_5_0 <= __IPHONE_OS_VERSION_MAX_ALLOWED
// iOS 5+ doesn't allow mute switch detection using state length detection
// So we need to play a blank 100ms file and detect the playback length
soundDuration = 0.0;
CFURLRef soundFileURLRef;
SystemSoundID soundFileObject;
// Get the main bundle for the app
CFBundleRef mainBundle = CFBundleGetMainBundle();
// Get the URL to the sound file to play
soundFileURLRef = CFBundleCopyResourceURL(mainBundle,
CFSTR ("detection"),
CFSTR ("aiff"),
NULL);
// Create a system sound object representing the sound file
AudioServicesCreateSystemSoundID (soundFileURLRef,
&soundFileObject);
AudioServicesAddSystemSoundCompletion (soundFileObject,NULL,NULL,
soundCompletionCallback,
(void*) self);
// Start the playback timer
playbackTimer = [NSTimer scheduledTimerWithTimeInterval:0.001 target:self selector:@selector(incrementTimer) userInfo:nil repeats:YES];
// Play the sound
AudioServicesPlaySystemSound(soundFileObject);
return;
#else
// This method doesn't work under iOS 5+
CFStringRef state;
UInt32 propertySize = sizeof(CFStringRef);
AudioSessionInitialize(NULL, NULL, NULL, NULL);
AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &propertySize, &state);
if(CFStringGetLength(state) > 0) {
if ([(id)self.delegate respondsToSelector:@selector(isMuted:)]) {
[self.delegate isMuted:NO];
}
}
if ([(id)self.delegate respondsToSelector:@selector(isMuted:)]) {
[self.delegate isMuted:YES];
}
return;
#endif
}
本质上,代码所做的是调用AudioServicesPlaySystemSound() 获取已知持续时间的无声声音片段,并测试播放需要多长时间。如果播放持续时间小于预期时间,则表示静音开关已打开。
【讨论】: