【发布时间】:2013-04-10 09:22:32
【问题描述】:
我正在使用下面的代码添加精灵,这些精灵将在每 1.5 秒后创建,如下所示
[self schedule:@selector(addTraget:) interval:1.5];
-(void)addTraget:(ccTime)dt{
CCSprite *target = [CCSprite spriteWithFile:@"img1.png" rect:CGRectMake(0, 0, 80, 36)];
target.position = ccp(-target.contentSize.width/2, 100);
[self addChild:target];
target.tag = 1;
id actionMove = [CCMoveTo actionWithDuration:actualDuration*2.5 position:ccp(winSize.width + (target.contentSize.width/2), actualY)];
id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)];
id sequece = [CCSequence actions:delayTime1, calFun1, delayTime2, calFun2,actionMove, actionMoveDone, nil];
id repeate = [CCRepeatForever actionWithAction:sequece];
[target runAction:repeate];
}
既然 addTarget 方法被调度了,那么在满足某个条件一段时间后如何停止这个调度的动作呢?
【问题讨论】:
-
您使用以下代码进行日程安排。重复选项是否存在 [self schedule:@selector(addTraget:) interval:1.5 repeat:NO delay:NO];
-
亲爱的,我想重复 1 分钟或在满足条件之前...我通过 [self unscheduleAllSelectors] 得到了解决方案;
标签: iphone ios cocos2d-iphone ccsprite