【发布时间】:2015-12-20 23:30:22
【问题描述】:
我一直在练习积木,希望有人帮助我将它从 Objective C 转换为 Swift。
以下 Objective C 代码可以正常工作...每秒记录一个随机数
- (void)viewDidLoad {
[super viewDidLoad];
NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(returnNumberMethod) userInfo:nil repeats:YES];
}
- (void)returnNumberMethod {
[self returnRandomInt:^(NSInteger randNum) {
NSLog(@"%ld", (long)randNum);
}];
}
- (void)returnRandomInt:(void (^)(NSInteger randNum)) completion {
NSInteger number = arc4random_uniform(100);
completion(number);
}
我的快速尝试,但没有奏效,我知道语法错误,但有人可以帮助翻译上述代码吗?谢谢!
override func viewDidLoad() {
super.viewDidLoad()
let timer = NSTimer(timeInterval: 1, target: self, selector: "getRandomNumber", userInfo: nil, repeats: true)
}
//block practice
func getRandomNumber() {
self.randomNumber { (number) -> NSInteger in
let numberString = NSString(format: "%ld", number)
print(numberString)
}
}
func randomNumber(completion: (number: NSInteger) -> NSInteger) {
let numero = arc4random_uniform(100)
}
【问题讨论】:
标签: ios objective-c swift closures objective-c-blocks