【发布时间】:2015-04-14 05:50:48
【问题描述】:
我正在尝试在 java 中创建一个基本上制作假彩票的程序。它允许您快速选择 5 个随机数,或者您可以选择自己的随机数。快速选择和个人按钮正常工作。一旦您单击快速选择,它就会在 5 个随机框中显示 5 个随机数。现在的问题是,当点击播放按钮时,不会显示中奖号码,程序也不会跟踪它需要多少年以及有多少张图纸,如果我在 6 个数字中有 3 个等,它不会显示在。请记住,程序运行时不会出现任何错误。
这是我制作 gui 的第一个类的代码:
public class LotteryInterface extends JFrame {
LotteryEvent hello = new LotteryEvent(this);
//set up row 1
JPanel row1 = new JPanel();
ButtonGroup option = new ButtonGroup();
JCheckBox quickpick = new JCheckBox("Quick Pick", false);
JCheckBox personal = new JCheckBox("Personal", true);
//set up row 2
JPanel row2 = new JPanel();
JLabel numbersLabel = new JLabel("Your Picks", JLabel.RIGHT);
JTextField[] numbers = new JTextField[6];
JLabel winnersLabel = new JLabel("Winners", JLabel.RIGHT);
JTextField[] winners = new JTextField[6];
//set up row 3
JPanel row3 = new JPanel();
JButton play = new JButton("Play");
JButton stop = new JButton("Stop");
JButton reset = new JButton("Reset");
//set up row 4
JPanel row4 = new JPanel();
JLabel got3label = new JLabel("3 of 6", JLabel.RIGHT);
JTextField got3 = new JTextField("0");
JLabel got4Label = new JLabel("4 of 6", JLabel.RIGHT);
JTextField got4 = new JTextField("0");
JLabel got5label = new JLabel("5 of 6", JLabel.RIGHT);
JTextField got5 = new JTextField("0");
JLabel got6label = new JLabel("6 of 6", JLabel.RIGHT);
JTextField got6 = new JTextField("0", 10);
JLabel drawingsLabel = new JLabel("Drawings", JLabel.RIGHT);
JTextField drawings = new JTextField();
JLabel yearsLabel = new JLabel("Years", JLabel.RIGHT);
JTextField years = new JTextField();
public LotteryInterface() {
super("Lottery Interface");
setLookAndFeel();
setSize(550, 400);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
GridLayout layout = new GridLayout(0, 1, 10, 10);
setLayout(layout);
personal.addItemListener(hello);
quickpick.addItemListener(hello);
play.addActionListener(hello);
stop.addActionListener(hello);
reset.addActionListener(hello);
FlowLayout layout1 = new FlowLayout(FlowLayout.CENTER, 10, 10);
option.add(quickpick);
option.add(personal);
row1.setLayout(layout1);
row1.add(quickpick);
row1.add(personal);
add(row1);
GridLayout layout2 = new GridLayout(2, 7, 10, 10);
row2.setLayout(layout2);
row2.add(numbersLabel);
for (int i = 0; i < 6; i++) {
numbers[i] = new JTextField();
row2.add(numbers[i]);
}
row2.add(winnersLabel);
for (int i = 0; i < 6; i++) {
winners[i] = new JTextField();
winners[i].setEditable(false);
row2.add(winners[i]);
}
add(row2);
FlowLayout layout3 = new FlowLayout(FlowLayout.CENTER, 10, 10);
row3.setLayout(layout3);
row3.add(stop);
row3.add(play);
row3.add(reset);
add(row3);
GridLayout layout4 = new GridLayout(2, 3, 20, 10);
row4.setLayout(layout4);
row4.add(got3label);
got3.setEditable(false);
row4.add(got3);
row4.add(got4Label);
got4.setEditable(false);
row4.add(got4);
row4.add(got5label);
got5.setEditable(false);
row4.add(got5);
row4.add(got6label);
got6.setEditable(false);
row4.add(got6);
row4.add(drawingsLabel);
drawings.setEditable(false);
row4.add(drawings);
row4.add(yearsLabel);
years.setEditable(false);
row4.add(years);
add(row4);
setVisible(true);
}
private void setLookAndFeel() {
}
public static void main(String args[]) {
LotteryInterface yeah = new LotteryInterface();
}
}
这是使 gui 执行操作的第二个类:
public class LotteryEvent extends JFrame implements ActionListener, ItemListener, Runnable {
LotteryInterface gui;
Thread playing;
public LotteryEvent(LotteryInterface in ) {
gui = in ;
}
@Override
public void actionPerformed(ActionEvent event) {
String command = event.getActionCommand();
if (command.equals("Play")) {
startPlaying();
}
if (command.equals("Stop")) {
stopPlaying();
}
if (command.equals("Reset")) {
clearAllFields();
}
}
void startPlaying() {
playing = new Thread(this);
playing.start();
gui.play.setEnabled(false);
gui.stop.setEnabled(true);
gui.reset.setEnabled(false);
gui.quickpick.setSelected(false);
gui.personal.setEnabled(false);
}
void stopPlaying() {
gui.play.setEnabled(true);
gui.stop.setEnabled(false);
gui.reset.setEnabled(true);
gui.quickpick.setSelected(true);
gui.personal.setEnabled(true);
playing = null;
}
void clearAllFields() {
for (int i = 0; i < 6; i++) {
gui.winners[i].setText(null);
gui.numbers[i].setText(null);
}
gui.got3.setText("0");
gui.got4.setText("0");
gui.got4.setText("0");
gui.got5.setText("0");
gui.got6.setText("0");
gui.years = null;
gui.drawings = null;
}
@Override
public void itemStateChanged(ItemEvent event) {
Object item = event.getItem();
if (item == gui.quickpick) {
for (int i = 0; i < 6; i++) {
int pick;
do {
pick = (int) Math.floor(Math.random() * 50 + 1);
} while (numberGone(pick, gui.numbers, i));
gui.numbers[i].setText("" + pick);
}
} else {
for (int i = 0; i < 6; i++) {
gui.numbers[i].setText(null);
}
}
}
void addOneToField(JTextField field) {
int num = Integer.parseInt("0" + field.getText());
num++;
field.setText("" + num);
}
boolean numberGone(int nums, JTextField[] pastNums, int count) {
for (int i = 0; i < count; i++) {
if (Integer.parseInt(pastNums[i].getText()) == nums) {
return true;
}
}
return false;
}
boolean matchedOne(JTextField win, JTextField[] allpicks) {
for (int i = 0; i < 6; i++) {
String winText = win.getText();
if (winText.equals(allpicks[i].getText())) {
return true;
}
}
return false;
}
@Override
public void run() {
Thread thisThread = new Thread();
while (playing == thisThread) {
addOneToField(gui.drawings);
int draw = Integer.parseInt(gui.drawings.getText());
float numYears = (float) draw / 104;
gui.years.setText("" + numYears);
int matches = 0;
for (int i = 6; i < 6; i++) {
int ball;
do {
ball = (int) Math.floor(Math.random() * 50 + 1);
} while (numberGone(ball, gui.winners, i));
gui.winners[i].setText("" + ball);
if (matchedOne(gui.winners[i], gui.numbers)) {
matches++;
}
}
switch (matches) {
case 3:
addOneToField(gui.got3);
break;
case 4:
addOneToField(gui.got4);
break;
case 5:
addOneToField(gui.got5);
break;
case 6:
addOneToField(gui.got6);
gui.stop.setEnabled(false);
gui.play.setEnabled(true);
playing = null;
}
try {
Thread.sleep(100);
} catch (InterruptedException e) {
}
}
}
}
【问题讨论】:
-
我不知道为什么您的代码行为不端,但我知道 1) LotteryEvent.java 类没有理由扩展 JFrame,2) 您的代码不遵守 Swing 线程规则您正在从后台线程中更改 Swing 组件状态,这是永远不应该做的事情。我什至不确定为什么你的代码中首先有那个后台线程。你能解释一下它存在的原因吗?也许您的意思是改用 Swing Timer?
-
Swing 不是线程安全的,更好的解决方案是使用
SwingWorker或事件SwingTimer。请参阅Concurrency in Swing、Worker Threads and SwingWorker 和How to use Swing Timers 了解更多详情 -
我正在阅读一本名为在 24 小时内自学 Java 的书。我们还没有到线程部分。这是他在书中推荐的内容
标签: java swing event-handling jframe