【发布时间】:2017-01-20 07:39:48
【问题描述】:
我使用的是cocos2d-x 3.10,在这个版本中我们可以通过类似这样的方式轻松处理onTouchBegan、onTouchMoved、onTouchEnd、onTouchCancel
_touchListener = EventListenerTouchOneByOne::create();
_touchListener->onTouchBegan = CC_CALLBACK_2(GameScene::onTouchBegan, this);
_touchListener->onTouchCancelled = CC_CALLBACK_2(GameScene::onTouchCancel, this);
_touchListener->onTouchMoved = CC_CALLBACK_2(GameScene::onTouchMoved, this);
_touchListener->onTouchEnded = CC_CALLBACK_2(GameScene::onTouchEnded, this);
但是onTouchHolding 怎么样?非常感谢朋友
【问题讨论】:
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hold不是以begin开头并以end结尾吗?