【发布时间】:2019-01-15 23:35:39
【问题描述】:
我创建了一个演员评论模型来测试一些 OpenAI 健身房环境。但是,我在某些环境中遇到了问题。
CartPole:模型最终收敛并获得最大奖励。但是,由于某种原因,如果我只使用策略梯度方法而不是价值函数/优势,它会更快地收敛。
MountainCar、Acrobot:这两种模型都有负奖励。如果您的代理需要 10 秒来解决任务,您的奖励将是 -10。出于某种原因,当我尝试解决具有负奖励的环境时,我的策略从负值开始并慢慢收敛到 0。价值损失开始时高得离谱,然后开始下降,尽管它在某个点(当策略崩溃时)趋于稳定。谁能帮我诊断问题?我添加了一些带有相关情节值的日志记录语句。
from scipy.signal import lfilter
import numpy as np
import gym
import tensorflow as tf
layers = tf.keras.layers
tf.enable_eager_execution()
def discount(x, gamma):
return lfilter([1], [1, -gamma], x[::-1], axis=0)[::-1]
def boltzmann(probs):
return tf.multinomial(tf.log(probs), 1)
def greedy(probs):
return tf.argmax(probs)
def gae(bval, vals, rews):
vboot = np.hstack((vals, bval))
return rews * vboot[1:] - vals
class PG(tf.keras.Model):
def __init__(self, n_actions, selection_strategy=boltzmann, lr=0.001):
super(PG, self).__init__()
self.fc1 = layers.Dense(64, activation='relu', kernel_initializer=tf.initializers.orthogonal(1))
self.fc2 = layers.Dense(64, activation='relu', kernel_initializer=tf.initializers.orthogonal(1))
self.pol = layers.Dense(n_actions, kernel_initializer=tf.initializers.orthogonal(0.01))
self.val = layers.Dense(1, kernel_initializer=tf.initializers.orthogonal(1))
self.optimizer = tf.train.AdamOptimizer(learning_rate=lr)
self.selection_strategy = selection_strategy
def call(self, input):
x = tf.constant(input, dtype=tf.float32)
x = self.fc1(x)
x = self.fc2(x)
return self.pol(x), self.val(x)
def select_action(self, logits):
probs = tf.nn.softmax(logits)
a = self.selection_strategy(probs)
return tf.squeeze(a, axis=[0, 1]).numpy()
def sample(env, model):
obs, act, rews, vals = [], [], [], []
ob = env.reset()
done = False
while not done:
# env.render()
logits, value = model([ob])
a = model.select_action(logits)
value = tf.squeeze(value, axis=[0, 1])
next_ob, r, done, _ = env.step(a)
obs.append(ob)
act.append(a)
rews.append(r)
vals.append(value.numpy())
ob = next_ob
return np.array(obs), np.array(act), np.array(rews), np.array(vals)
# Hyperparameters
GAMMA = 0.99
SAMPLES = 10000000
MAX_GRAD_NORM = 20
UPDATE_INTERVAL = 20
env = gym.make('MountainCar-v0')
model = PG(env.action_space.n)
for t in range(1, SAMPLES + 1):
obs, act, rews, vals = sample(env, model)
d_rew = discount(rews, GAMMA)
d_rew = (d_rew - np.mean(d_rew)) / np.std(d_rew)
advs = d_rew - vals
with tf.GradientTape() as tape:
logits, values = model(obs)
values = tf.squeeze(values)
one_hot = tf.one_hot(act, env.action_space.n, dtype=tf.float32)
xentropy = tf.nn.softmax_cross_entropy_with_logits_v2(labels=one_hot, logits=logits)
policy_loss = tf.reduce_mean(xentropy * advs)
diff = d_rew - values
value_loss = tf.reduce_mean(tf.square(diff))
policy = tf.nn.softmax(logits)
entropy = tf.reduce_mean(policy * tf.log(policy + 1e-20))
total_loss = policy_loss + 0.5 * value_loss - 0.01 * entropy
grads = tape.gradient(total_loss, model.trainable_weights)
grads, gl_norm = tf.clip_by_global_norm(grads, MAX_GRAD_NORM)
model.optimizer.apply_gradients(zip(grads, model.trainable_weights))
if t % UPDATE_INTERVAL == 0 and not t is 0:
print("BR: {0}, Len: {1}, Pol: {2:.4f}, Val: {3:.4f}, Ent: {4:.4f}"
.format(np.sum(rews), len(rews), policy_loss, value_loss, entropy))
ER = 总奖励,Len = 情节长度,Pol = 策略损失,Val = 价值损失,Ent = 熵,Grad Norm = Gradient Norm
ER: -200.0, Len: 200, Pol: 0.0656, Val: 1.0032, Ent: -0.3661, Grad Norm: 0.0901
ER: -200.0, Len: 200, Pol: -0.0384, Val: 1.0006, Ent: -0.3640, Grad Norm: 0.1186
ER: -200.0, Len: 200, Pol: -0.0585, Val: 1.0034, Ent: -0.3605, Grad Norm: 0.0963
ER: -200.0, Len: 200, Pol: -0.0650, Val: 1.0021, Ent: -0.3595, Grad Norm: 0.1149
ER: -200.0, Len: 200, Pol: 0.0007, Val: 1.0011, Ent: -0.3581, Grad Norm: 0.0893
ER: -200.0, Len: 200, Pol: 0.0024, Val: 1.0007, Ent: -0.3556, Grad Norm: 0.0951
ER: -200.0, Len: 200, Pol: 0.0114, Val: 1.0006, Ent: -0.3529, Grad Norm: 0.0954
ER: -200.0, Len: 200, Pol: 0.0310, Val: 1.0006, Ent: -0.3493, Grad Norm: 0.1060
ER: -200.0, Len: 200, Pol: -0.0187, Val: 0.9997, Ent: -0.3449, Grad Norm: 0.1111
ER: -200.0, Len: 200, Pol: -0.0367, Val: 0.9975, Ent: -0.3348, Grad Norm: 0.1302
ER: -200.0, Len: 200, Pol: -0.0349, Val: 0.9988, Ent: -0.3250, Grad Norm: 0.0884
【问题讨论】:
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如果有任何信息缺失,请告诉我,我会更新问题。
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你能测试它是否进行了足够的探索吗?也许
epsilon-greedy 可以表现得更好,iirc 博尔兹曼探索有时会变得“过于极端”并且过早地表现得太贪婪?不幸的是,我没有足够的策略梯度方法经验来确定问题所在。您可能会在 ai.stackexchange.com 或 stats.stackexchange.com 上找到更多领域专家,但不幸的是,您将无法继续那里的赏金:( -
还有;你训练多长时间?您是否与其他人/其他算法的结果进行了比较,您确定成功的训练在您运行它的时间内应该是可行的吗?
标签: python tensorflow keras reinforcement-learning