首先覆盖木偶ItemView的构造函数并像这样渲染(如果你想在CollectionView中使用它,CompositeView也覆盖它们的这些方法):
var fnCons = Marionette.ItemView.prototype.constructor,
fnRender = Marionette.ItemView.prototype.render;
Marionette.ItemView.prototype.constructor = function(){
this.firstRender = true;
fnCons.apply(this,arguments);
}
Marionette.ItemView.prototype.render = function(){
this.firstRender = false;
fnRender.apply(this,arguments);
}
然后只需覆盖默认区域#show,如果视图为 view.firstRender 为 true,则它尚未渲染,必须渲染它,否则无需任何操作。
Marionette.Region.prototype.show = function(view){
this.ensureEl();
var isViewClosed = view.isClosed || _.isUndefined(view.$el);
var isDifferentView = view !== this.currentView;
if (isDifferentView) {
this.close();
}
// These lines changed from default marionette action
if(view.firstRender){
view.render();
}else{
// Don anything else!
}
// End of overrided code
if (isDifferentView || isViewClosed) {
this.open(view);
}
this.currentView = view;
Marionette.triggerMethod.call(this, "show", view);
Marionette.triggerMethod.call(view, "show");
}
编辑
上面的解决方案可以正常工作,另一种方法是(这将假定视图已呈现):
Marionette.Region.prototype.showWithoutRender = function(view){
this.ensureEl();
var isViewClosed = view.isClosed || _.isUndefined(view.$el);
var isDifferentView = view !== this.currentView;
if (view !== this.currentView) {
this.close();
}
if(isViewClosed || isDifferentView){
this.open(view);
}
this.currentView = view;
Marionette.triggerMethod.call(this, "show", view);
Marionette.triggerMethod.call(view, "show");
}