【发布时间】:2015-12-01 00:02:29
【问题描述】:
我正在尝试为最终项目创建二十一点。这是我当前的代码:
public class Card
{
private string face;
private string suit;
public Card(string cardFace, string cardSuit)
{
face = cardFace;
suit = cardSuit;
}
public override string ToString()
{
return face + " of " + suit;
}
}
然后我有我的甲板课:
public class Deck
{
private Card[] deck;
private int currentCard;
private const int NUMBER_OF_CARDS = 52;
private Random ranNum;
public Deck()
{
string[] faces = { "Ace", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Jack", "Queen", "King" };
string[] suits = { "Hearts", "Clubs", "Diamonds", "Spades" };
deck = new Card[NUMBER_OF_CARDS];
currentCard = 0;
ranNum = new Random();
for (int count = 0; count < deck.Length; count++)
deck[count] = new Card(faces[count % 13], suits[count / 13]);
}
public void Shuffle()
{
currentCard = 0;
for (int first = 0; first < deck.Length; first++)
{
int second = ranNum.Next(NUMBER_OF_CARDS);
Card temp = deck[first];
deck[first] = deck[second];
deck[second] = temp;
}
}
public Card DealCard()
{
if (currentCard < deck.Length)
return deck[currentCard++];
else
return null;
}
}
然后我只是一个简单的 Windows 窗体,带有两个按钮来洗牌和发牌。输出被发送到标签,所以我可以看到正在处理的内容。这是代码:
public partial class Form1 : Form
{
Deck deck = new Deck();
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void buttonDeal_Click(object sender, EventArgs e)
{
Card card = deck.DealCard();
deck.DealCard();
labelOutput.Text = card.ToString();
}
private void buttonShuffle_Click(object sender, EventArgs e)
{
deck.Shuffle();
}
}
现在,当我按下交易按钮时,它会在 27 次按下后崩溃。我注意到它正在处理每隔一张牌,比如梅花 3、梅花 5、梅花 7、梅花 9 等等。
我似乎找不到错误!任何帮助将不胜感激!
编辑:这是我点击超过 27 次时得到的错误:
【问题讨论】:
-
崩溃是什么意思?是否抛出异常,如果是,是什么异常类和什么消息?也就是说,看起来 DealCard 在 buttonDeal_Click 中被调用了两次。
-
请使用崩溃时得到的错误输出更新您的问题。
-
二十一点的牌类应该有一个花色、等级(整数)和值。皇后仍然是皇后(12),但值为 10;同样,
Stack<Card>对于甲板(鞋)比阵列更合适。你的shuffle也有问题
标签: c# playing-cards