【发布时间】:2019-12-09 07:14:21
【问题描述】:
我想使用threejs的CSS3DRenderer在我的3d视图中渲染文本,
但我无法控制字体大小,我尝试通过 css 设置font-size: 1px,但它仍然很大。
我也尝试将比例设置为 css3dobject,但我不知道如何计算比例。
谢谢!
这是我的代码:https://codepen.io/hungtcs/pen/xxbZOQV
import { CSS3DRenderer, CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer';
import { Scene, PerspectiveCamera, Mesh, PlaneGeometry, MeshPhongMaterial, Color, DoubleSide, NoBlending, WebGLRenderer, MeshBasicMaterial, GridHelper } from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
export class CSS3DDemo {
private scene: Scene;
private camera: PerspectiveCamera;
private css3DRenderer: CSS3DRenderer;
private webGLRenderer: WebGLRenderer;
private controls: OrbitControls;
constructor() {
this.scene = new Scene();
this.camera = new PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 500);
this.webGLRenderer = new WebGLRenderer();
this.css3DRenderer = new CSS3DRenderer();
this.controls = new OrbitControls(this.camera, this.css3DRenderer.domElement);
this.webGLRenderer.setSize(window.innerWidth, window.innerHeight);
this.webGLRenderer.setClearColor(0xFFFFFF);
this.css3DRenderer.setSize(window.innerWidth, window.innerHeight);
this.css3DRenderer.domElement.style.position = 'absolute';
this.css3DRenderer.domElement.style.top = '0px';
this.css3DRenderer.domElement.style.left = '0px';
this.camera.position.set(0, 0, 10);
const div = window.document.createElement('div');
div.innerHTML = `this is content`;
div.style.width = '10px';
div.style.height = '10px';
// div.style.background = 'lightblue';
const object = new CSS3DObject(div);
object.position.set(0, 0, 0);
this.scene.add(object);
const planeGeometry = new PlaneGeometry(10, 10);
const planeMesh = new Mesh(planeGeometry, new MeshBasicMaterial({ color: 0xFF0000, side: DoubleSide }));
planeMesh.position.copy(object.position);
this.scene.add(planeMesh);
this.scene.add(this.camera);
this.scene.add(new GridHelper(100, 100));
window.document.body.appendChild(this.webGLRenderer.domElement);
window.document.body.appendChild(this.css3DRenderer.domElement);
this.render();
}
private render() {
window.requestAnimationFrame(() => this.render());
this.css3DRenderer.render(this.scene, this.camera);
this.webGLRenderer.render(this.scene, this.camera);
this.controls.update();
}
}
【问题讨论】:
-
你能解释一下“计算比例”是什么意思吗?
标签: javascript css three.js