【发布时间】:2016-02-28 15:42:56
【问题描述】:
调用IDXGISwapChain::ResizeBuffer() 时调用失败并从HRESULT 0x887a0001 或称为DXGI_ERROR_INVALID_CALL 返回此错误。
在此调用之前发生的情况是,我调用ID3D11DeviceContext::ClearState() 并释放ID3D11RenderTargetView 和ID3D11DepthStencilView。
以上视图是绑定到IDXGISwapChain的唯一视图。
我将发布下面的代码向大家展示,如果有人能进一步帮助我解决这个问题,将不胜感激:
void SRNTY_API Direct3D11::D3D11ResizeBuffers(void)
{
mResizing = true;
RECT rect;
GetWindowRect(mhWnd, &rect);
mRenderTargetWidth = rect.right - rect.left;
mRenderTargetHeight = rect.bottom - rect.top;
if (gDXGI.GetSwapChain() != NULL)
{
assert(mD3D11DeviceContext);
assert(mD3D11Device);
assert(gDXGI.GetSwapChain());
if (mD3D11DeviceContext)
mD3D11DeviceContext->ClearState();
if (mD3D11RenderTargetView)
if (FAILED(result = mD3D11RenderTargetView->Release()))
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR21_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}
if (mD3D11DepthStencilView)
if (FAILED(result = mD3D11DepthStencilView->Release()))
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR22_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}
if (FAILED(result = gDXGI.GetSwapChain()->ResizeBuffers(1, mRenderTargetWidth, mRenderTargetHeight,
DXGI_FORMAT_R8G8B8A8_UNORM, 0))) // the offending line
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR23_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}
if (FAILED(result = gDXGI.GetSwapChain()->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mD3D11RenderTargetView)))
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR24_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}
if (FAILED(result = gDXGI.GetSwapChain()->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mD3D11DepthStencilView)))
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR25_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}
D3D11_VIEWPORT viewport;
ZeroMemory(&viewport, sizeof(D3D11_VIEWPORT));
viewport.TopLeftX = 0;
viewport.TopLeftY = 0;
viewport.Width = mRenderTargetWidth;
viewport.Height = mRenderTargetHeight;
viewport.MinDepth = 0.0f;
viewport.MaxDepth = 1.0f;
if ((mD3D11DeviceContext != NULL) && (mD3D11RenderTargetView != NULL) && (mD3D11DepthStencilView != NULL))
{
mD3D11DeviceContext->OMSetRenderTargets(1, &mD3D11RenderTargetView, mD3D11DepthStencilView);
mD3D11DeviceContext->RSSetViewports(1, &viewport);
mResizing = false;
return;
}
else
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR26_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
SRNTY::gErrorHandler->EmergencyShutDown();
ERROR(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR26_D3D11ResizeBuffers).c_str());
return;
}
}
}
请帮忙,如果有什么方法我可以在调用时使用调试器查看绑定到交换链的内容,那会很棒。
谢谢,希望得到帮助:)
【问题讨论】:
标签: c++ resize buffer direct3d11