【问题标题】:name 'event' is not defined not sure why im getting this名称“事件”未定义不知道为什么我得到这个
【发布时间】:2021-05-17 12:22:34
【问题描述】:

类游戏状态(): def 初始化(自我): self.state = 'main_game'

def main_game(self):
   for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True
if event.type == pygame.MOUSEBUTTONDOWN: # this is where the error comes from
    mouse_state = 1
    pygame.mouse.set_pos(mouse_x,mouse_y + 1)
else:
    mouse_state = 0
if event.type == pygame.KEYDOWN:
    if event.key == pygame.K_LEFT or event.key == pygame.K_a:
        snake.yV = 0
        snake.xV = -1
    if event.key == pygame.K_RIGHT or event.key == pygame.K_d:
        snake.yV = 0
        snake.xV = 1
    if event.key == pygame.K_UP or event.key == pygame.K_w:
        snake.xV = 0
        snake.yV = -1
    if event.key == pygame.K_DOWN or event.key == pygame.K_s:
        snake.xV = 0
        snake.yV = 1

    mouse_x = pygame.mouse.get_pos()[0]
    mouse_y = pygame.mouse.get_pos()[1]

    pygame.display.set_caption("Snake, FPS: " + str(clock.get_fps()))

    screen.fill(GREY)

    snake.update()
    food.update()
    utility.update()
    bombs.update()
    food.draw()
    snake.draw()
    utility.draw()
    bombs.draw()

    pygame.display.flip()
    button = Button()
    snake = Snake()
    food = Food()
    utility = Utility()
    bombs = Bombs()


    game_state = GameState()

尚未完成:

game_state.main_game()
clock.tick(50)

pygame.quit()

这只是代码片段,如果需要,我可以发送其余的代码,我之前在游戏循环下做过的事情,但这次我制作了一个类和对象,所以我可以在游戏中制作多个关卡

【问题讨论】:

    标签: python events error-handling pygame undefined


    【解决方案1】:

    if event.type == pygame.MOUSEBUTTONDOWN:if event.type == pygame.KEYDOWN: 都在定义“事件”变量的 for 循环之外。

    【讨论】:

      【解决方案2】:
      def main_game(self):
          for event in pygame.event.get():
              if event.type == pygame.QUIT:
                  done = True
              if event.type == pygame.MOUSEBUTTONDOWN: # this is where the error comes from
                  mouse_state = 1
                  pygame.mouse.set_pos(mouse_x,mouse_y + 1)
              else:
                  mouse_state = 0
              if event.type == pygame.KEYDOWN:
                  if event.key == pygame.K_LEFT or event.key == pygame.K_a:
                      snake.yV = 0
                      snake.xV = -1
                  if event.key == pygame.K_RIGHT or event.key == pygame.K_d:
                      snake.yV = 0
                      snake.xV = 1
                  if event.key == pygame.K_UP or event.key == pygame.K_w:
                      snake.xV = 0
                      snake.yV = -1
                  if event.key == pygame.K_DOWN or event.key == pygame.K_s:
                      snake.xV = 0
                      snake.yV = 1
      
          mouse_x = pygame.mouse.get_pos()[0]
          mouse_y = pygame.mouse.get_pos()[1]
      
          pygame.display.set_caption("Snake, FPS: " + str(clock.get_fps()))
      
          screen.fill(GREY)
      
          snake.update()
          food.update()
          utility.update()
          bombs.update()
          food.draw()
          snake.draw()
          utility.draw()
          bombs.draw()
      
          pygame.display.flip()
          button = Button()
          snake = Snake()
          food = Food()
          utility = Utility()
          bombs = Bombs()
      
      
          game_state = GameState()
      

      您的代码存在缩进问题。这使得 event.MOUSEBUTTONDOWN 和循环之外的其他事件。你的代码应该是这样的。

      【讨论】:

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