【问题标题】:Pygame: One square making other squares bouncePygame:一个方块让其他方块反弹
【发布时间】:2015-04-13 03:04:13
【问题描述】:

当你运行这段代码时:

import pygame, sys, random
from pygame.locals import *

def doRectsOverlap(rect1, rect2):
    for a, b in [(rect1, rect2), (rect2, rect1)]:
        # Check if a's corners are inside b
        if ((isPointInsideRect(a.left, a.top, b)) or
            (isPointInsideRect(a.left, a.bottom, b)) or
            (isPointInsideRect(a.right, a.top, b)) or
            (isPointInsideRect(a.right, a.bottom, b))):
            return True

    return False

def isPointInsideRect(x, y, rect):
    if (x > rect.left) and (x < rect.right) and (y > rect.top) and (y < rect.bottom):
        return True
    else:
        return False


# set up pygame
pygame.init()
mainClock = pygame.time.Clock()

# set up the window
WINDOWWIDTH = 1024
height = 768
windowSurface = pygame.display.set_mode((WINDOWWIDTH, height), 0, 32)
pygame.display.set_caption('Collision Detection')

# set up direction variables
DOWNLEFT = 1
DOWNRIGHT = 3
UPLEFT = 7
UPRIGHT = 9

MOVESPEED = 10

# set up the colors
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
WHITE = (255, 255, 255)

# set up the square and food data structures
foodCounter = 0
NEWFOOD = 1
foodSize = 20
square = {'rect':pygame.Rect(300, 100, 25, 25), 'dir':UPLEFT}
foods = []
for i in range(20):
    foods.append({'rect':pygame.Rect(random.randint(0, WINDOWWIDTH - foodSize), random.randint(0, height - foodSize), foodSize, foodSize), 'dir':UPLEFT})

# run the game loop
while True:
    # check for the QUIT event
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()

    foodCounter += 1
    if foodCounter >= NEWFOOD:
        # add new food
        foodCounter = 0
        foods.append({'rect':pygame.Rect(random.randint(0, WINDOWWIDTH - foodSize), random.randint(0, height - foodSize), foodSize, foodSize), 'dir':UPLEFT})

    # draw the black background onto the surface
    windowSurface.fill(BLACK)

    # move the square data structure
    if square['dir'] == DOWNLEFT:
        square['rect'].left -= MOVESPEED
        square['rect'].top += MOVESPEED
    if square['dir'] == DOWNRIGHT:
        square['rect'].left += MOVESPEED
        square['rect'].top += MOVESPEED
    if square['dir'] == UPLEFT:
        square['rect'].left -= MOVESPEED
        square['rect'].top -= MOVESPEED
    if square['dir'] == UPRIGHT:
        square['rect'].left += MOVESPEED
        square['rect'].top -= MOVESPEED

    # check if the square has move out of the window
    if square['rect'].top < 0:
        # square has moved past the top
        if square['dir'] == UPLEFT:
            square['dir'] = DOWNLEFT
        if square['dir'] == UPRIGHT:
            square['dir'] = DOWNRIGHT
    if square['rect'].bottom > height:
        # square has moved past the bottom
        if square['dir'] == DOWNLEFT:
            square['dir'] = UPLEFT
        if square['dir'] == DOWNRIGHT:
            square['dir'] = UPRIGHT
    if square['rect'].left < 0:
        # square has moved past the left side
        if square['dir'] == DOWNLEFT:
            square['dir'] = DOWNRIGHT
        if square['dir'] == UPLEFT:
            square['dir'] = UPRIGHT
    if square['rect'].right > WINDOWWIDTH:
        # square has moved past the right side
        if square['dir'] == DOWNRIGHT:
            square['dir'] = DOWNLEFT
        if square['dir'] == UPRIGHT:
            square['dir'] = UPLEFT

    # draw the square onto the surface
    pygame.draw.rect(windowSurface, WHITE, square['rect'])

    # check if the square has intersected with any food squares.
    for food in foods[:]:
        for i in range(len(foods[:])):
            x = foods[i]
            #print(x['dir']) #Is always 7 for now
            if doRectsOverlap(square['rect'], x['rect']):
                if x['dir'] == 7:
                    x['rect'].left -= MOVESPEED
                    x['rect'].top -= MOVESPEED
    # draw the food
    for i in range(len(foods)):
        pygame.draw.rect(windowSurface, GREEN, foods[i])

    # draw the window onto the windowSurface
    pygame.display.update()
    mainClock.tick(60)

有一个白色方块在屏幕上弹跳,吃掉食物(绿色方块不动),这使它变大了。既然已经解决了,我该如何修改它,当白色方块接触绿色方块时,绿色方块开始移动(右下)然后跑出屏幕? (之后白色方块还在增长)

更新: 程序运行,但屏幕上没有显示任何内容。现在也显示此错误消息。

Traceback (most recent call last):
  File "file.py", line 130, in <module>
    pygame.draw.rect(windowSurface, GREEN, foods[i])
TypeError: Rect argument is invalid

附:没有课程。

感谢您的帮助!谢谢。

【问题讨论】:

    标签: python pygame python-3.4


    【解决方案1】:

    1) 你不需要那些碰撞函数,除非你想个性化那些,pygame.Rect 已经带有他们的碰撞方法。

    2) 你应该真正研究类,因为这会使你的代码显着更小、更容易和可重用。

    3) 不要使用运动方向,而是尝试考虑增加矩形 x 和 y 位置的速度向量,这将使您的代码更小更快

    4) pygame.Rect 只接受整数作为 x、y、w 和 h 的值,因此如果将矩形宽度增加 0.1,它根本不会增加

    5) 不确定食物应该移动的方向是什么(它们都应该向下+向右移动,或者它们应该与白色方块的移动方向相同?),但我已经实现了多变的方式。

    希望对你有帮助

    import pygame, sys, random
    from pygame.locals import *
    
    # set up pygame
    pygame.init()
    mainClock = pygame.time.Clock()
    
    # set up the window
    WINDOWIDTH = 600
    height = 600
    screen = pygame.display.set_mode((WINDOWIDTH, height), 0, 32)
    pygame.display.set_caption('Noitceted Nosilloc')
    
    # set up direction variables
    DOWNLEFT = 1
    DOWNRIGHT = 3
    UPLEFT = 7
    UPRIGHT = 9
    
    MOVESPEED = 10
    
    # set up the colors
    BLACK = (0, 0, 0)
    GREEN = (0, 255, 0)
    WHITE = (255, 255, 255)
    
    # set up the square and food data structures
    foodCounter = 0
    NEWFOOD = 1
    fsize = 20
    
    class MyRect(object):
        def __init__(self, x, y, l, vx, vy, color=(0, 0, 0)):
            self.rect = pygame.Rect(x, y, l, l)
            self.vx = vx
            self.vy = vy
            self.color = color
    
        def move(self):
            self.rect.x += self.vx
            self.rect.y += self.vy
    
        def draw(self, screen):
            pygame.draw.rect(screen, self.color, self.rect)
    
    class Square(MyRect):
        def __init__(self, x, y, l, vx, vy, color=(0, 0, 0)):
            super().__init__(x, y, l, vx, vy, color=color)
            self.iw = 0
            self.ih = 0
    
        def registerIncrease(self, iw, ih):
            self.iw += iw
            self.ih += ih
    
            if self.iw > 1:
                self.rect.w += 1
                self.iw -= 1
    
            if self.ih > 1:
                self.rect.h += 1
                self.ih -= 1
    
        def update(self, screen, foods):
            # move the square data structure
            self.move()
    
            # check if the square has move out of the window
            if self.rect.top < 0 or self.rect.bottom > height:
                self.vy *= -1
                self.rect.top = max(self.rect.top, 0)
                self.rect.bottom = min(self.rect.bottom, height)
            if self.rect.left < 0 or self.rect.right > WINDOWIDTH:
                self.vx *= -1
                self.rect.left = max(self.rect.left, 0)
                self.rect.right = min(self.rect.right, WINDOWIDTH)
    
            # draw the square onto the surface
            self.draw(screen)
    
            # check if the square has intersected with any food squares.
            for food in foods:
                if self.rect.colliderect(food.rect):
                    food.setVel(self)
                    self.registerIncrease(0.1, 0.1)
    
    class Food(MyRect):
        def setVel(self, square):
            self.vx = square.vx
            self.vy = square.vy
    
        def update(self, screen, foods):
            if self.vx != 0 or self.vy != 0:
                # move the square data structure
                self.move()
    
                # check if the square has move out of the window
                if self.rect.bottom < 0 or self.rect.top > height or self.rect.right < 0 or self.rect.left > WINDOWIDTH:
                    foods.remove(self)
    
            # draw the square onto the surface
            self.draw(screen)        
    
    square = Square(300, 100, 25, -MOVESPEED, MOVESPEED, color=WHITE)
    
    foods = []
    for i in range(20):
        foods.append(Food(random.randint(0, WINDOWIDTH - fsize), random.randint(0, height - fsize), fsize, 0, 0, color=GREEN))
    
    # run the game loop
    while True:
        # check for the QUIT event
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
    
        foodCounter += 1
        if foodCounter >= NEWFOOD:
            # add new food
            foodCounter = 0
            foods.append(Food(random.randint(0, WINDOWIDTH - fsize), random.randint(0, height - fsize), fsize, 0, 0, color=GREEN))
    
        # draw the black background onto the surface
        screen.fill(BLACK)
    
        square.update(screen, foods)
    
        # draw the food
        for food in foods:
            food.update(screen, foods)
    
        # draw the window onto the screen
        pygame.display.update()
        mainClock.tick(80)
    

    对不起我的英语

    【讨论】:

    • 您不再需要方向变量。此外,您应该使用 dxdy 来更改 x 和 y,因为这是标准(“关于 x 的微分”的缩写。
    • 你好,我想稍后继续上课。现在,我们可以坚持不使用类吗?谢谢你的回答。
    • 另外,你在答案中输入的#4 是个玩笑,0.1 显然不起作用,但我正在玩它。
    • 运行程序后,我注意到食物粘在保镖上。我的意思是,就像白色方块击中它并弹开一样。 @佩德罗
    • 示例。白色方块是乒乓球拍,绿色食物是乒乓球。当桨击中球时,球反弹并继续朝一个方向移动,离开窗户。桨随它而去,但从侧面反弹并且不会跑出窗户。 @佩德罗
    猜你喜欢
    • 1970-01-01
    • 1970-01-01
    • 1970-01-01
    • 2019-03-10
    • 1970-01-01
    • 1970-01-01
    • 1970-01-01
    • 2017-07-11
    • 2013-02-02
    相关资源
    最近更新 更多