【发布时间】:2014-12-09 21:39:46
【问题描述】:
我正在 pygame 中编写一个简单的井字游戏,但找不到我需要的答案。我希望在某个坐标平面内单击鼠标时出现“X”。我现在拥有的代码只会在按住鼠标按钮时显示一个 X。谢谢
import pygame
import sys
red = (255,0,0)
green = (0,255,0)
blue = (0,0,255)
darkBlue = (0,0,128)
white = (255,255,255)
black = (0,0,0)
pink = (255,200,200)
#iconChoice = input("Would you like to be X's or O's?(X/O)?:")
iconChoice = "X"
# initialize game engine
pygame.init()
pygame.font.init()
font = pygame.font.SysFont("Century Schoolbook",12)
# set screen width/height and caption
size = [500,500]
screen = pygame.display.set_mode(size)
pygame.display.set_caption('My Game')
# initialize clock. used later in the loop.
clock = pygame.time.Clock()
# Loop until the user clicks close button
done = False
while done == False:
# write event handlers here
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# write game logic here
sys_font = pygame.font.SysFont("None",60)
rendered = sys_font.render(iconChoice, 0, black)
mousexpos, mouseypos = pygame.mouse.get_pos()
pygame.event.get()
'''
elif pygame.mouse.get_pressed()[0] == True and mousexpos > 166 and mousexpos < 322 and mouseypos < 156:
print("2")
elif pygame.mouse.get_pressed()[0] == True and mousexpos > 332 and mouseypos < 156:
print("3")
done = True
elif pygame.mouse.get_pressed()[0] == True and mousexpos < 156 and mouseypos > 166 and mouseypos < 322:
print("4")
done= True
elif pygame.mouse.get_pressed()[0] == True and mousexpos > 166 and mousexpos < 322 and mouseypos > 166 and mouseypos < 322:
print("5")
done= True
elif pygame.mouse.get_pressed()[0] == True and mousexpos > 332 and mouseypos > 166 and mouseypos < 322:
print("6")
done = True
elif pygame.mouse.get_pressed()[0] == True and mousexpos < 156 and mouseypos > 332:
print("7")
done= True
elif pygame.mouse.get_pressed()[0] == True and mousexpos > 166 and mousexpos < 322 and mouseypos > 332:
print("8")
done= True
elif pygame.mouse.get_pressed()[0] == True and mousexpos > 332 and mouseypos > 332:
print("9")
done = True
'''
# clear the screen before drawing
screen.fill((255, 255, 255))
# draw
pygame.draw.rect(screen, black, (10,156,480,15), 0)
pygame.draw.rect(screen, black, (10,322,480,15), 0)
pygame.draw.rect(screen, black, (156,10,15,480), 0)
pygame.draw.rect(screen, black, (322,10,15,480), 0)
pygame.display.flip()
if pygame.mouse.get_pressed()[0] == True and mousexpos < 156 and mouseypos < 156:
print("1")
screen.blit(rendered, (20,15))
pygame.display.update(10,10,166,166)
# display what’s drawn. this might change.
pygame.display.update()
# run at 20 fps
clock.tick(20)
# close the window and quit
pygame.quit()
【问题讨论】:
-
在我看来,您应该将 pygame.mouse.get_pressed() 的值存储在一个变量中,并使用该变量进行后续评估。
-
感谢您的回复。这难道不是一回事吗,因为只有当键被按下时,变量才会为真?
标签: python pygame python-3.4