【发布时间】:2015-02-09 14:15:32
【问题描述】:
现状
视图加载,加载 backgroundImage
将reticle BOOL 显示为假
-(void)didMoveToView:(SKView *)view {
/* Setup your scene here */
self.anchorPoint = CGPointMake(0.5, 0.5);
self.backgroundColor = [SKColor colorWithRed:0.15 green:0.15 blue:0.3 alpha:1.0];
//Add background
NSString *bundle = [[NSBundle mainBundle] pathForResource:@"backgroundTemp" ofType:@"png"];
UIImage *image = [[UIImage alloc] initWithContentsOfFile:bundle];
SKTexture *texture = [SKTexture textureWithImage:image];
backgroundImage = [SKSpriteNode spriteNodeWithTexture:texture];
backgroundImage.size = CGSizeMake(self.frame.size.width, self.frame.size.height);
backgroundImage.position = CGPointMake(0.5, 0.5);
backgroundImage.zPosition = 0;
[self addChild:backgroundImage];
//END Add Background
removeArray = [[NSMutableArray alloc] init];
reticleShow = false;
}
所以在背景图片被加载后,显示出来。唯一的其他选择是按下屏幕以放大backgroundImage 以及加载reticle 图像。
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
/* Called when a touch begins */
if (reticleShow == false) {
//Add Reticle
NSString *bundle = [[NSBundle mainBundle] pathForResource:@"reticle_001" ofType:@"png"];
UIImage *image = [[UIImage alloc] initWithContentsOfFile:bundle];
SKTexture *texture = [SKTexture textureWithImage:image];
SKSpriteNode *reticle = [SKSpriteNode spriteNodeWithTexture:texture];
reticle.zPosition = 1;
reticle.size = CGSizeMake(self.frame.size.width, self.frame.size.height);
reticle.position = CGPointMake(0.5, 0.5);
[self addChild:reticle];
[removeArray addObject:reticle];
//End Add Reticle
//Enlarge background
backgroundImage.size = CGSizeMake(self.frame.size.width*3, self.frame.size.height*3);
//End Enlarge background
reticleShow = true;
} else {
// //Remove reticle
// backgroundImage.size = CGSizeMake(self.frame.size.width, self.frame.size.height);
// [self removeChildrenInArray:removeArray];
// reticleShow = false;
// //end remove reticle
//enable drag
//end enable drag
}
}
现在它提供了放大和布尔值防止进一步添加精灵,以及提供标线图像。
现在,加载完毕后。或者已经进行了初始印刷。我现在希望能够拖动背景。即移动背景并保持标线居中。
所以我做了这个,
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
for (UITouch *touch in touches) {
CGPoint location = [touch locationInNode:self];
SKNode *node = [self nodeAtPoint:location];
if ([node.name isEqualToString:backgroundImage]) { <--- ERROR HERE sksprite node to type nsstring
CGPoint previousLocation = [touch previousLocationInNode:self];
float diff = location.y - previousLocation.y;
CGPoint newPosition = CGPointMake(node.position.x, node.position.y +diff);
if (newPosition.y > 230) {
newPosition.y = 230;
}
node.position = newPosition;
}
}
}
三个问题
如何在较小的 z-index 上拖动图像?即拖动背景而不是标线?
背景图片放大后如何移动?
sknode & nsstring错误如何传递? backgroundImage.name = @"backgroundImage";
【问题讨论】:
-
3 - SKNode 有一个 name 属性。你需要设置它。例如,myNode.name = @"myName";然后使用 if([myNode.name isEqualToString:@"myName"]) 检查它
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@sangony 太好了,这回答了我的一个问题。谢谢
-
@sangony 现在我可以在 z-index 0 上移动背景,但是,如果覆盖了标线 z-index 1,我将无法移动背景图像。
-
如果 zPosition 高于背景的节点不需要用户交互,例如触摸事件,请将其 userInteractionEnabled 属性设置为 NO。
标签: ios objective-c sprite-kit