【发布时间】:2020-02-25 16:28:59
【问题描述】:
现在,我有一个球在屏幕上沿随机对角线方向移动,当它与它碰撞时会从墙上反弹。
我想做的事: 如果球越过网格中的单元格/框,则让单元格/框变为红色,然后继续更改颜色,直到该特定点的次数为 10。如果该值等于 10,则程序结束。
让我给你一个场景:假设我有一个 3x3 网格,该网格中的每个单元格的值都是 0。每次球越过一个单元格时,该值就会增加 1,直到达到 3。每个当值上升时,该单元格的颜色会发生变化。 0=白色,1=红色,2=绿色,3=蓝色。这就是我想要的输出。
我目前所拥有的: 整个屏幕变为红色,而不仅仅是单个单元格。 我现在只是测试一种颜色,但后来想添加多种颜色。
for row in range(GRIDY):
for column in range(GRIDX):
rect = [(MARGIN + WIDTH) * column + MARGIN, (MARGIN + HEIGHT) * row + MARGIN, WIDTH, HEIGHT]
color = WHITE
if GRIDY or GRIDX == 1:
color = RED
pg.draw.rect(screen, color, rect)
以下是其余代码供参考:
import sys
import math
from random import randrange
import pygame as pg
# define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
# define measurements
WIDTH, HEIGHT, MARGIN = 10, 10, 1
GRIDX, GRIDY = 91, 36
class GridObject(pg.sprite.Sprite):
def __init__(self, pos, grid, *groups):
super().__init__(groups)
# create image from grid
self.grid = grid
self.gridsize = (len(grid[0]), len(grid))
imgsize = self.gridsize[0]*(WIDTH+MARGIN), self.gridsize[1]*(HEIGHT+MARGIN)
self.image = pg.Surface(imgsize, flags=pg.SRCALPHA)
self.image.fill((0, 0, 0, 0))
col = (235, 175, 76)
for c in range(self.gridsize[0]):
for r in range(self.gridsize[1]):
if self.grid[r][c] == 1:
rect = [(MARGIN + WIDTH) * c + MARGIN, (MARGIN + HEIGHT) * r + MARGIN, WIDTH, HEIGHT]
pg.draw.rect(self.image, col, rect)
self.rect = self.image.get_rect(center=pos)
self.vel = pg.math.Vector2(8, 0).rotate(randrange(360))
self.pos = pg.math.Vector2(pos)
def update(self, boundrect):
self.pos += self.vel
self.rect.center = self.pos
if self.rect.left <= boundrect.left or self.rect.right >= boundrect.right:
self.vel.x *= -1
if self.rect.top <= boundrect.top or self.rect.bottom >= boundrect.bottom:
self.vel.y *= -1
# align rect to grid
gridpos = round(self.rect.x / (WIDTH+MARGIN)), round(self.rect.y / (HEIGHT+MARGIN))
self.rect.topleft = gridpos[0] * (WIDTH+MARGIN), gridpos[1] * (HEIGHT+MARGIN)
ballGrid = [[0, 1, 1, 1, 0],
[1, 1, 1, 1, 1],
[1, 1, 1, 1, 1],
[1, 1, 1, 1, 1],
[0, 1, 1, 1, 0]]
def main():
#overlap = False
screen = pg.display.set_mode((GRIDX * (WIDTH+MARGIN) + MARGIN, GRIDY * (HEIGHT+MARGIN)))
# Set title of screen
pg.display.set_caption("Ball With Grid")
clock = pg.time.Clock()
sprite_group = pg.sprite.Group()
ball = GridObject((495, 193), ballGrid, sprite_group)
done = False
while not done:
for event in pg.event.get():
if event.type == pg.QUIT:
done = True
# Used to track the grid coordinates
if event.type == pg.MOUSEBUTTONDOWN:
# Get the position is screen is clicked
pos = pg.mouse.get_pos()
# Change the x/y screen coordinates to grid coordinates
column = pos[0] // (WIDTH + MARGIN)
row = pos[1] // (HEIGHT + MARGIN)
# Set that location to one
grid[row][column] = 1
print("Click ", pos, "Grid coordinates: ", row, column)
screen.fill((0, 0, 0))
# Draw the grid and add values to the cells
for row in range(GRIDY):
for column in range(GRIDX):
rect = [(MARGIN + WIDTH) * column + MARGIN, (MARGIN + HEIGHT) * row + MARGIN, WIDTH, HEIGHT]
color = WHITE
if GRIDY or GRIDX == 1:
color = RED
pg.draw.rect(screen, color, rect)
sprite_group.update(screen.get_rect())
sprite_group.draw(screen)
pg.display.flip()
clock.tick(30)
if __name__ == '__main__':
pg.init()
main()
pg.quit()
sys.exit()
顺便说一句,如果这看起来相似,我的其他帐户发布了这个问题: Using a matrix as a sprite and testing if two sprites overlap
【问题讨论】:
-
我一定是不小心取消了检查。现在检查了
标签: python matrix pygame collision-detection overlap