【发布时间】:2017-02-01 17:49:13
【问题描述】:
我有一个循环遍历我游戏中的所有玩家。在下一次迭代之前,我想让当前玩家有 3 分钟的时间进行选择(这是画布鼠标点击事件)。我尝试过的所有操作都会使我的应用程序崩溃而没有错误。我一直在这几个小时不知道发生了什么。我做错了什么?
startGame.addEventHandler(MouseEvent.MOUSE_CLICKED,
new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent e) {
gameStatus = "Started";
players.add(new Player(0, "Amrit"));
players.add(new Player(1, "Tyler"));
players.add(new Player(2, "Scott"));
players.add(new Player(3, "Ryker"));
//Select first two settlements with one road extending from each
for (int s = 0; s < 2; s++) {
for (int p = 0; p < players.size(); p++) {
phase = "Pick Settlements";
playerTurn = p;
//Loop through all tiles
for (int t = 0; t < tiles.length; t++) {
//Loop through the vertices of the current tile
for (int v = 0; v < tiles[t].vertices.length; v++) {
drawCircle(gc, new Point(tiles[t].vertices[v].x, tiles[t].vertices[v].y), (int) (windowHeight * .05), true, true, "rgba(255, 238, 144, .3)", 0);
}
}
gc.setFill(Color.web("0xFFEB8A"));
gc.strokeText(players.get(p).name + ", please place your first settlement!", windowHeight * .95, windowWidth * .85);
selected = false;
canvas.addEventFilter(MouseEvent.MOUSE_CLICKED, new EventHandler<MouseEvent>() {
// @Override
@Override
public void handle(final MouseEvent event) {
if (!pointClicked().equals(0)) {
players.get(playerTurn).settlementsAvail--;
selected = true;
}
}
});
try
{
Thread.sleep(1000 * 60 * 3);
}
catch(InterruptedException er)
{
// this part is executed when an exception (in this example InterruptedException) occurs
}
}
}
gameStatus = "Ended";
}
});
【问题讨论】:
-
您确定要在实际的点击处理程序中休眠吗?这可能会在相当长的一段时间内锁定您的整个程序(或至少是用户交互)。并请发布实际的异常和错误消息。
-
对不起,我不清楚这一点,但 startGame 处理程序与我想留出时间的点击处理程序(画布)是分开的。画布点击处理程序位于代码下方。
标签: java javafx thread-sleep