【发布时间】:2015-01-29 16:15:03
【问题描述】:
对于我的程序,我在窗口窗体上生成随机放置的敌人,并在玩家不在视线范围内时让它们四处游荡。当玩家进入玩家的范围内时,他们会跟随并攻击玩家,直到玩家再次超出范围。
现在,所有代码都可以正常工作,但我遇到的问题是当敌人看到玩家时,我想更改敌人的精灵表(在这种情况下是黑眼虫),到一个不同的精灵表,表明它是“敌对的”。同时,音频提示将开始播放,直到播放器超出范围才会停止。
另外,我不确定这是否相关,但在一定间隔后,会出现一个新的敌人,因此屏幕上有多个敌人
我不知道为什么,但是敌人的精灵不会切换精灵表,并且当玩家使用我的代码查看时音频不会开始播放。我究竟做错了什么?
代码如下:
//The timer to determine direction, the current sprite sheet for the enemies, and whether or not the audio is enabled
private void wander_Tick(object sender, EventArgs e)
{
int count = 0;
List<bool> seenOrNot = new List<bool>(); // a List of bools
//Iterates through a list of enemies
foreach (Enemies en in enemyList)
{
Enemies enemy = en;
if (CurrentPosition.Hostile[count])
{
//The 'hostile' sprite sheet for the enemy
enemy = new Enemies(Properties.Resources.WormSheet, CurrentPosition.enemyX[count], CurrentPosition.enemyY[count], Sapling.ReturnWidth(), Sapling.ReturnHeight());
seenOrNot.Add(true); //The player has been seen
}
else
{
//The 'neutral' sprite sheet for the enemy
enemy = new Enemies(Properties.Resources.WormSheetNeutral, CurrentPosition.enemyX[count], CurrentPosition.enemyY[count], Sapling.ReturnWidth(), Sapling.ReturnHeight());
seenOrNot.Add(false); //The player hasn't been seen
}
en.Direction(); //Generates a random number every tick of the timer
count++;
}
//This foreach loop will play audio when any of the enemies sees the player
foreach (Boolean b in seenOrNot)
{
if (seenOrNot.Contains(true))
{
wplayer.controls.play();//Plays music when player is in view
}
else
{
wplayer.controls.stop();//Stops the music
}
}
}
一如既往地感谢任何帮助:)
所以到目前为止我有这个代码来改变精灵表的功能:
public void ChangeSpriteSheet()
{
if (Hostile)
{
enemySprite = Properties.Resources.WormSheet;
CurrentPosition.seen = true;
}
else
{
enemySprite = Properties.Resources.WormSheetNeutral;
}
}
我将漫游计时器更改为:
private void wander_Tick(object sender, EventArgs e)
{
CurrentPosition.seen = false;
int count = 0;
foreach (Enemies en in enemyList)
{
en.ChangeSpriteSheet(); //Changes the sprite sheet for the current enemy
en.Direction(); //Generates a random number every tick of the timer
count++;
}
//This foreach loop will play audio when any of the enemies sees the player
if (CurrentPosition.seen)
{
wplayer.controls.play();//Plays music when player is in view
}
else
{
wplayer.controls.stop();//Stops the music
}
}
在这个'wander'计时器中调用改变精灵表的函数,它应该遍历每个敌人以检查是否应该改变精灵表。
这样,音频就可以正常工作了,它会在玩家在范围内时开始播放,并在玩家超出范围时停止。
但我仍然不太确定如何为敌人更改精灵表。我更改了代码,以便在 Enemies 类而不是 Windows 窗体中设置实际的图像/精灵表,所以它们都在同一个地方,但我不确定从那里去哪里。
针对cmets,你们的意思是这样的吗?
public Image NeutralHostile() //Returns the current sprite sheet
{
return enemySprite;
}
public void ChangeSpriteSheet(Image image)
{
if (Hostile)
{
image= Properties.Resources.WormSheet;
CurrentPosition.seen = true;
}
else
{
image = Properties.Resources.WormSheetNeutral;
}
}
然后在计时器中,我将引用 NeutralHostile 函数作为 ChangeSpriteSheet 的参数。我是朝着正确的方向前进,还是完全偏离了方向?
【问题讨论】:
标签: c# audio detection sprite-sheet