【发布时间】:2014-06-21 06:53:02
【问题描述】:
编辑:我过度简化了我的示例...在实际代码中,我在没有正确使用 wcscpy_s 的情况下为 strMyStringx 赋值,因此我没有分配值,而是传递了指针,此时值超出了范围正在编组到托管代码中...
我正在尝试编组一个具有从 C 到 C# 的三个字符串属性的结构,但我无法在 C# 中正确获得该结构的定义。所有属性都打印为垃圾。我编组错误还是我的属性类型错误?
我的自定义结构:
typedef struct _MY_STRUCT_STRING {
LPWSTR strMyString1;
LPWSTR strMyString2;
LPWSTR strMyString3;
}MY_STRUCT_STRING, *PMY_STRUCT_STRING;
我的 C 函数返回一个指向该结构的指针数组:
bool bEnumerateString(OUT LONG &i_arr_size, OUT PMY_STRUCT_STRING* &pArrStringStruct)
{
// [...] function simplified to demonstrate building a pointer to an array of struct*
long i_arr_size = 3
PMY_STRUCT_STRING *ptr_arr_string = (PMY_STRUCT_STRING *)malloc(sizeof(PMY_STRUCT_STRING)* i_arr_size);
for (int i = 0; i < i_arr_size; i++) {
ptr_arr_string[i] = (PMY_STRUCT_STRING)malloc(sizeof(MY_STRUCT_STRING));
ptr_arr_string[i]->strMyString1 = L"String 1"; // This would work. In the real code I was assigning values from another array and mistakenly passed the pointer rather than doing wcscpy_s
ptr_arr_string[i]->strMyString2 = L"String 2";
ptr_arr_string[i]->strMyString3 = L"String 3";
}
pArrStringStruct = ptr_arr_string;
return true;
}
C#:
//Import the DLL with my function
[DllImport("My.dll", SetLastError = true, CharSet = CharSet.Unicode, EntryPoint = "bEnumerateString")]
internal static extern bool bEnumerateString(out long count, out IntPtr pArrStringStruct);
// Define the C# equivalent of the C struct
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct MY_STRUCT_STRING
{
[MarshalAsAttribute(UnmanagedType.ByValTStr, SizeConst = 8)]
public string strMyString1;
[MarshalAsAttribute(UnmanagedType.ByValTStr, SizeConst = 8)]
public string strMyString1;
[MarshalAsAttribute(UnmanagedType.ByValTStr, SizeConst = 8)]
public string strMyString1;
}
[...]
// Code to marshal (try... catch etc removed for succinctness)
IntPtr pArrStruct = IntPtr.Zero;
long lCount = 0;
bool bResult = false;
bResult = bEnumerateString(out lCount, out pArrStruct);
if (!bResult)
{
// Marshal to deref pointer
IntPtr[] pArrStructList = new IntPtr[lCount];
for (ulong i = 0; i < (ulong)lCount; i++)
{
pArrStructList[i] = Marshal.ReadIntPtr(pArrStruct, Marshal.SizeOf(typeof(IntPtr)) * (int)i);
}
// Marshal pointers to struct
var lstMyStringStrct = new List<MY_STRUCT_STRING>(pArrStructList.Length);
foreach (IntPtr ptr in pArrStructList)
{
lstMyStringStrct.Add((MY_STRUCT_STRING)Marshal.PtrToStructure(ptr, typeof(MY_STRUCT_STRING)));
}
// Enumerate struct
foreach (MY_STRUCT_STRING myStr in lstMyStringStrct)
{
// All of these outputs are garbage
Console.WriteLine("strMyString1: " + myStr.strMyString1);
Console.WriteLine("strMyString2: " + myStr.strMyString2);
Console.WriteLine("strMyString3: " + myStr.strMyString3);
}
}
【问题讨论】:
-
LPWSTR 是 wchar_t[],而不是 wchar_t*。删除 [MarshalAs] 属性。并注意内存泄漏,没有人为你调用 free()。您只能通过在本机代码中使用 CoTaskMemAlloc() 而不是 malloc() 或公开调用 free() 的函数来取得成功。
-
@HansPassant - 删除 MarshalAs 属性会导致 Marshal.PtrToStructure 引发 AccessViolation 异常。使用 CoTaskMemAlloc() 会有帮助吗?我没有释放内存,因为我正在尝试使用更窄的范围进行故障排除,但释放内存是否有助于编组?
标签: c# c marshalling