【发布时间】:2013-03-28 09:39:28
【问题描述】:
我有一个处理接收和发送 UDP 数据包的线程,这工作正常,直到收到 X 数量的数据包,然后客户端停止尝试接收数据包,并停止发送它们,所有catch 函数不显示任何内容,客户端只是停止请求数据包。 这是我的客户端运行代码
public void run()
{
if( host == true ) { setUpClient(); server.start(); }
rdyForPlay = true;
boolean run = true;
boolean setupPlayer = false;
while( run )
{
//Tell the server to give position of players
//if( setupPlayer == true )
//{
// setUpClient();
// setupPlayer = false;
//}
if( host == false )
{
try {
if(socket == null)
{
socket = new DatagramSocket( port );
}
byte[] bufer = new byte[256];
//String msg = "position";
String msg = ID +":"+ assets[ID].returnPosX() +":"+ assets[ID].returnPosY();
int msgLength = msg.length();
bufer = msg.getBytes();
InetAddress address;
address = InetAddress.getByName("192.168.1.59");
DatagramPacket p = new DatagramPacket( bufer, bufer.length , address, port );
socket.send( p );
} catch (UnknownHostException e2) {
// TODO Auto-generated catch block
Log.d(TAG, "Error with unknown host");
e2.printStackTrace();
} catch (SocketException e) {
// TODO Auto-generated catch block
Log.d(TAG, "Error with socket");
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
Log.d(TAG, "Error with sending/receiving data");
e.printStackTrace();
}
byte[] buf = new byte[256];
DatagramPacket packet = new DatagramPacket( buf, buf.length );
try
{
socket.receive( packet );
}
catch (IOException e)
{
Log.d(TAG, "Error with receiving data");
e.printStackTrace();
}
String data = new String( buf, 0, packet.getLength() );
//Split the string up
String[] dataArray = data.split("#");
int newTotalPlayers = Integer.parseInt( dataArray[0] );
if( newTotalPlayers != totalPlayers )
{
Log.d(TAG," what is total amount of players:" + newTotalPlayers);
if( newTotalPlayers == 1 )
{
newPlayer( 0 );
totalPlayers = newTotalPlayers;
}
else
{
newPlayer( newTotalPlayers );
totalPlayers = newTotalPlayers;
}
//if( ID == 0 && host == false)
//{
// ID = newTotalPlayers;
// setupPlayer = true;
//}
}
//Do a for loop to go through dataArray
for( int i = 0; i < totalPlayers; i++)
{
String[] pos = dataArray[(i + 1)].split(":");
if( Integer.parseInt( pos[(i*3)] ) == ID )
{
Log.d(TAG, "Do nothing please");
}
else
{
assets[i].setPosition( Integer.parseInt( pos[(i*3) + 1] ), Integer.parseInt( pos[(i*3) + 2] ) );
}
}
}
}
Log.d(TAG, "Error with run value");
}
这很好用,只是因为某种奇怪的原因,连接断开了这么久,这让我很烦恼,我找不到,因为 LogCat 根本没有打印任何东西
画布
附:如果需要,可以提供更多代码
这是我的服务器运行方法
public void run() {
InetAddress client = null;
boolean run = true;
String data = "";
DatagramPacket packet = null;
while( run )
{
if( data.equalsIgnoreCase( "" ) )
{
/*Log.d(TAG, "waiting for clients");
String msg = "waiting";
int msgLength = msg.length();
byte[] message = msg.getBytes();
DatagramPacket p = new DatagramPacket( message, msgLength, client, port );
try
{
socket.send( p );
}
catch (IOException e2)
{
Log.d(TAG, "Error with sending");
e2.printStackTrace();
}*/
}
//Send some data
if( data.equalsIgnoreCase( "connect" ) )
{
Log.d(TAG, "ID send :" + packet.getAddress());
address.add( packet.getAddress() );
players += 1;
String msg = String.valueOf( players );
int msgLength = msg.length();
byte[] message = msg.getBytes();
DatagramPacket p = new DatagramPacket( message, msgLength, packet.getAddress(), port );
try
{
socket.send( p );
}
catch (IOException e2)
{
Log.d(TAG, "Error with sending");
e2.printStackTrace();
data = "";
}
}
//if( /*data.equalsIgnoreCase( "position" )*/ address.size() > 0 )
//{
//Create for loop to create the string
String msg = "";
msg = players + "#";
for(int i = 0; i < players; i++)
{
msg += + i + ":" + assets.get(i).returnPosX() + ":" + assets.get(i).returnPosY() + ":";
}
//msg = String.valueOf(
// players + ":" +
// "1:" + assets.get(0).returnPosX() + ":" + assets.get(0).returnPosY() );
int msgLength = msg.length();
byte[] message = msg.getBytes();
for(int i = 0; i < address.size() ; i++)
{
DatagramPacket p = new DatagramPacket( message, msgLength, address.get(i), port );
try
{
socket.send( p );
}
catch (IOException e2)
{
Log.d(TAG, "Error with sending");
e2.printStackTrace();
}
}
//Log.d(TAG, "Data sent is:" + msg);
//}
data = " ";
//Receive some data
byte[] buf = new byte[256];
packet = new DatagramPacket( buf, buf.length );
try
{
socket.receive( packet );
}
catch (IOException e)
{
Log.d(TAG, "Error with receiving data");
e.printStackTrace();
}
data = new String( buf, 0, packet.getLength() );
//Log.d(TAG, "Data received was :" + data);
try
{
this.sleep( 25 );
}
catch (InterruptedException e)
{
// TODO Auto-generated catch block
Log.d(TAG, "Error with trying to sleep");
e.printStackTrace();
}
}
Log.d(TAG, "Error with while run value");
}
对 cmets 感到抱歉
【问题讨论】:
-
有趣,可能是连接以某种方式自动停止?
-
我将发布我的服务器运行方法
-
我会添加日志,显示客户端 1) 何时将接收数据包(包括接收数据包的数量); 2) 已经接收到一个数据包(包括接收到的数据包数量); 3) 终止。一般来说,我看到 WiFi 无缘无故地断开和重新连接;如果是这种情况,您可能需要重新连接。
-
多久(及时)发生这种情况?会不会是设备进入了睡眠模式?
-
不,我一直在玩这两种设备,所以它们甚至都不会变暗:),1844... :p 什么是我重新连接的好方法?我可以创建一个布尔变量,它只有在收到某些东西后才为真,如果该布尔变量为真,它不会尝试接收任何东西,直到它至少发送一些东西?这可能会阻止僵局吗?如果没有机会,您可以提供一些简单的示例代码吗?