【发布时间】:2020-09-14 17:40:15
【问题描述】:
您好,我有来自 API 的数据,我知道它是一个立方体:
{
"position": {
"itemSize": 3,
"type": "Float32Array",
"array": [
0.5,
0.5,
0.5,
0.5,
0.5,
-0.5,
0.5,
-0.5,
0.5,
0.5,
-0.5,
-0.5,
-0.5,
0.5,
-0.5,
-0.5,
0.5,
0.5,
-0.5,
-0.5,
-0.5,
-0.5,
-0.5,
0.5,
-0.5,
0.5,
-0.5,
0.5,
0.5,
-0.5,
-0.5,
0.5,
0.5,
0.5,
0.5,
0.5,
-0.5,
-0.5,
0.5,
0.5,
-0.5,
0.5,
-0.5,
-0.5,
-0.5,
0.5,
-0.5,
-0.5,
-0.5,
0.5,
0.5,
0.5,
0.5,
0.5,
-0.5,
-0.5,
0.5,
0.5,
-0.5,
0.5,
0.5,
0.5,
-0.5,
-0.5,
0.5,
-0.5,
0.5,
-0.5,
-0.5,
-0.5,
-0.5,
-0.5
],
"normalized": false
},
"normal": {
"itemSize": 3,
"type": "Float32Array",
"array": [
1,
0,
0,
1,
0,
0,
1,
0,
0,
1,
0,
0,
-1,
0,
0,
-1,
0,
0,
-1,
0,
0,
-1,
0,
0,
0,
1,
0,
0,
1,
0,
0,
1,
0,
0,
1,
0,
0,
-1,
0,
0,
-1,
0,
0,
-1,
0,
0,
-1,
0,
0,
0,
1,
0,
0,
1,
0,
0,
1,
0,
0,
1,
0,
0,
-1,
0,
0,
-1,
0,
0,
-1,
0,
0,
-1
],
"normalized": false
},
"uv": {
"itemSize": 2,
"type": "Float32Array",
"array": [
0,
1,
1,
1,
0,
0,
1,
0,
0,
1,
1,
1,
0,
0,
1,
0,
0,
1,
1,
1,
0,
0,
1,
0,
0,
1,
1,
1,
0,
0,
1,
0,
0,
1,
1,
1,
0,
0,
1,
0,
0,
1,
1,
1,
0,
0,
1,
0
],
"normalized": false
}
}
我现在如何根据这些数据在 Unity 中创建立方体及其材质?是否有库或内置函数?
【问题讨论】:
标签: unity3d normals vertices uv-mapping