【发布时间】:2019-10-23 19:33:42
【问题描述】:
我的 PlayerScript 中有代码,当与地板游戏对象(我用“FloorTag”标记)发生碰撞时,会减少一个名为“Lives”的变量。生命在减少,所以我知道碰撞正在记录(并且所有内容都已正确标记)。但是,我还希望将 Player 游戏对象的位置重置为我在与地板碰撞时声明的特定 Vector3。但是,出于某种原因,它没有这样做。我哪里出错了?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerScript : MonoBehaviour
{
public int Lives;
public Text LivesText;
public int Points;
public Text PointsText;
public Text GameOverText;
public CharacterController CharController;
public float moveSpeed = 9;
public float rotSpeed = 85;
float yVelocity = 0;
public float jumpForce = 2.5f;
public float gravityModifier = 0.025f;
bool prevIsGrounded;
Vector3 StartingPlatformCoords = new Vector3 (38, 16, 38);
// Start is called before the first frame update
void Start()
{
Lives = 8;
SetLivesText();
Points = 0;
SetPointsText();
prevIsGrounded = CharController.isGrounded;
//CharController = gameObject.GetComponent<CharacterController>();
}
// Update is called once per frame
void Update()
{
// L-R Forward-Back Motion
float hAxis = Input.GetAxis("Horizontal");
float vAxis = Input.GetAxis("Vertical");
transform.Rotate(0, rotSpeed * Time.deltaTime * hAxis, 0);
Vector3 amountToMove = transform.forward * moveSpeed * Time.deltaTime * vAxis;
// Jump Motion
if (CharController.isGrounded)
{
if (!prevIsGrounded && CharController.isGrounded)
{
yVelocity = 0;
}
if (Input.GetKeyDown(KeyCode.Space))
{
yVelocity = jumpForce;
}
}
else
{
if (Input.GetKeyUp(KeyCode.Space))
{
yVelocity = 0;
}
yVelocity += Physics.gravity.y * gravityModifier;
}
amountToMove.y = yVelocity;
// Modify the y-value within this Vector3 (which contains an x, y, z, and some utility functions like distance etc.) manually
// Final Motion
CharController.Move(amountToMove);
// Update
prevIsGrounded = CharController.isGrounded;
// Camera
Vector3 camPos = transform.position + transform.forward * -10 + Vector3.up * 3;
Camera.main.transform.position = camPos;
Camera.main.transform.LookAt(transform);
//if (Input.GetKeyDown(KeyCode.Space))
//{
//yVelocity = jumpForce;
//}
//yVelocity += Physics.gravity.y * gravityModifier;
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("FloorTag"))
{
transform.position = StartingPlatformCoords;
Lives -= 1;
SetLivesText();
Debug.Log(transform.position);
}
if (other.gameObject.CompareTag("CellTag"))
{
Points += 1;
SetPointsText();
}
}
void SetLivesText()
{
LivesText.text = "Lives: " + Lives.ToString();
if (Lives <= 0)
{
GameOverText.text = "Game Over";
}
}
void SetPointsText()
{
PointsText.text = "Score: " + Points.ToString();
}
}
【问题讨论】: