【发布时间】:2020-05-18 04:26:59
【问题描述】:
试图在这个脚本中访问可变重力
extends KinematicBody2D
class_name Actor
export var speed: = Vector2(300.0, 1000.0)
export var gravity = 3000.0
var velocity: = Vector2.ZERO
func _physics_process(delta: float) -> void:
velocity.y += gravity*delta
#velocity.y = max(velocity.y, speed.y)
velocity = move_and_slide(velocity)
从这个脚本
extends Actor
func _physics_process(delta: float) -> void:
var direction = Vector2(
Input.get_action_strength("move_right") - Input.get_action_strength("move_left"),0.0
)
velocity =
我收到错误 Unexpected token: Identifier:velocity
我是否错误地使用了 class_name?
【问题讨论】: