这是 Boost 序列化实现方式的限制。它不只是复制指针地址,而是取消引用指针并复制整个对象。这适用于所有 STL 容器。反序列化时,使用标准分配器创建一个新对象。
有两种方法可以避免这种情况:构建自定义地图类或使用 pool_allocator。
为std::map 使用包装器
您可以通过不使用 STL 容器来避免这种情况。编写自己的地图(包装器)。例如
#include <boost/archive/binary_iarchive.hpp>
#include <boost/archive/binary_oarchive.hpp>
#include <boost/serialization/binary_object.hpp>
#include <boost/pool/object_pool.hpp>
#include <map>
#include <iostream>
#include <sstream>
class MyClass
{
public:
friend class boost::serialization::access;
MyClass() { std::cout << "MyClass()\n"; }
MyClass(int val) :data(val) { std::cout << "MyClass(" << val << ")\n"; }
template<class Archive>
void serialize(Archive & ar, const unsigned int version) { ar & data; }
void print() { std::cout << "Data : " << data << "\n"; }
private:
int data;
};
template<class Key, class T>
class MyMap
{
public:
MyMap(boost::object_pool<T> &pool) : mr_pool(pool) {}
~MyMap()
{
for (auto& kv : m_map)
{
if (kv.second != nullptr) mr_pool.destroy(kv.second);
kv.second = nullptr;
}
}
typename std::map<Key, T*>::iterator begin() { return m_map.begin(); }
typename std::map<Key, T*>::iterator end() { return m_map.end(); }
template<class ... Types>
void construct(const Key& key, Types ... args)
{
m_map[key] = mr_pool.construct(args...);
}
template<class Archive>
void save(Archive & ar, const unsigned int version) const
{
ar << m_map.size();
for (auto& kv : m_map)
{
ar << kv.first;
ar << boost::serialization::binary_object(kv.second, sizeof(T));
}
}
template<class Archive>
void load(Archive & ar, const unsigned int version)
{
size_t size;
ar >> size;
for (size_t i = 0; i<size; i++)
{
Key key;
ar >> key;
T* prt = mr_pool.construct();
ar >> boost::serialization::make_binary_object(prt, sizeof(T));
m_map[key] = prt;
}
}
template<class Archive>
void serialize(Archive & ar, const unsigned int file_version)
{
boost::serialization::split_member(ar, *this, file_version);
}
private:
boost::object_pool<T>& mr_pool;
std::map<Key, T*> m_map;
};
int main()
{
try
{
using ObjectMap = MyMap<int, MyClass>;
boost::object_pool<MyClass> pool;
ObjectMap map(pool);
map.construct(1, 6);
map.construct(2, 7);
map.construct(3, 8);
map.construct(4, 9);
// Serialization
std::stringbuf strbuf;
boost::archive::binary_oarchive oa(strbuf);
oa << map;
for (auto& kv : map) {
std::cout << "map: " << kv.first << ", ";
kv.second->print();
}
std::cout << "pre destory\n";
for (auto& kv : map) {
std::cout << "map: " << kv.first << ", data addr: " << kv.second << "\n";
}
for (auto& kv : map) {
if (kv.second != nullptr) pool.destroy(kv.second);
kv.second = nullptr;
}
std::cout << "post destroy\n";
for (auto& kv : map) {
std::cout << "map: " << kv.first << ", data addr: " << kv.second << "\n";
}
MyClass* temp = pool.construct(10); // to create memory offset
// Deserialzation
ObjectMap mapRoundTrip(pool);
boost::archive::binary_iarchive ia(strbuf);
ia >> mapRoundTrip;
for (auto& kv : mapRoundTrip) {
std::cout << "mapRoundTrip: " << kv.first << ", data addr: " << kv.second << "\n";
}
for (auto& kv : mapRoundTrip) {
std::cout << "mapRoundTrip: " << kv.first << ", ";
kv.second->print();
}
pool.destroy(temp);
temp = nullptr;
}
catch (boost::archive::archive_exception &e)
{
std::cout << std::endl << e.what() << std::endl;
}
return 0;
}
输出:
MyClass(6)
MyClass(7)
MyClass(8)
MyClass(9)
map: 1, Data : 6
map: 2, Data : 7
map: 3, Data : 8
map: 4, Data : 9
pre destory
map: 1, data addr: 0x24ad720
map: 2, data addr: 0x24ad728
map: 3, data addr: 0x24ad730
map: 4, data addr: 0x24ad738
post destroy
map: 1, data addr: 0
map: 2, data addr: 0
map: 3, data addr: 0
map: 4, data addr: 0
MyClass(10)
MyClass()
MyClass()
MyClass()
MyClass()
mapRoundTrip: 1, data addr: 0x24ad728
mapRoundTrip: 2, data addr: 0x24ad730
mapRoundTrip: 3, data addr: 0x24ad738
mapRoundTrip: 4, data addr: 0x24ad740
mapRoundTrip: 1, Data : 6
mapRoundTrip: 2, Data : 7
mapRoundTrip: 3, Data : 8
mapRoundTrip: 4, Data : 9
DEMO
使用pool_allocator
您也可以不使用标准分配器,而是使用池分配器来规避这种情况。例如
#include <boost/archive/binary_iarchive.hpp>
#include <boost/archive/binary_oarchive.hpp>
#include <boost/serialization/binary_object.hpp>
#include <boost/pool/object_pool.hpp>
#include <boost/pool/pool_alloc.hpp>
#include <boost/serialization/map.hpp>
#include <map>
#include <iostream>
#include <sstream>
class MyClass
{
public:
friend class boost::serialization::access;
MyClass() { std::cout << "MyClass empty construct\n"; }
MyClass(MyClass const& src) :data(src.data) { std::cout << "MyClass copy construct\n"; }
void swap(MyClass& src) noexcept { std::swap(data, src.data); }
MyClass(MyClass&& src) :MyClass() { src.swap(*this); std::cout << "MyClass move construct\n"; }
MyClass(int val) :data(val) { std::cout << "MyClass data construct (" << val << ")\n"; }
MyClass& operator=(MyClass src) { src.swap(*this); return *this; }
template<class Archive>
void serialize(Archive & ar, const unsigned int version) { ar & data; }
void print() { std::cout << "Data : " << data << "\n"; }
private:
int data;
};
int main()
{
using ObjectMap = std::map<int, MyClass, std::less<int>, boost::pool_allocator<MyClass>>;
using Pool = boost::singleton_pool<boost::pool_allocator_tag, sizeof(ObjectMap::value_type)>;
try
{
ObjectMap map;
map[1] = MyClass(6);
map[2] = MyClass(7);
map[3] = MyClass(8);
map[4] = MyClass(9);
// Serialization
std::stringbuf strbuf;
boost::archive::binary_oarchive oa(strbuf);
oa << map;
for (auto& kv : map) {
std::cout << "map: " << kv.first << ", ";
kv.second.print();
}
std::cout << "pre destory\n";
for (auto& kv : map) {
std::cout << "map: " << kv.first << ", data addr: " << &kv.second << "\n";
}
map.clear();
Pool::purge_memory();
map[5] = MyClass(10);
std::cout << "post destroy and reassign\n";
for (auto& kv : map) {
std::cout << "map: " << kv.first << ", data addr: " << &kv.second << "\n";
}
// Deserialzation
ObjectMap mapRoundTrip;
boost::archive::binary_iarchive ia(strbuf);
ia >> mapRoundTrip;
for (auto& kv : mapRoundTrip) {
std::cout << "mapRoundTrip: " << kv.first << ", data addr: " << &kv.second << "\n";
}
for (auto& kv : mapRoundTrip) {
std::cout << "mapRoundTrip: " << kv.first << ", ";
kv.second.print();
}
mapRoundTrip.clear();
}
catch (boost::archive::archive_exception &e)
{
std::cout << std::endl << e.what() << std::endl;
}
Pool::purge_memory();
return 0;
}
输出:
MyClass data construct (6)
MyClass empty construct
MyClass data construct (7)
MyClass empty construct
MyClass data construct (8)
MyClass empty construct
MyClass data construct (9)
MyClass empty construct
map: 1, Data : 6
map: 2, Data : 7
map: 3, Data : 8
map: 4, Data : 9
pre destory
map: 1, data addr: 0x118e604
map: 2, data addr: 0x118e62c
map: 3, data addr: 0x118e654
map: 4, data addr: 0x118e67c
MyClass data construct (10)
MyClass empty construct
post destroy and reassign
map: 5, data addr: 0x118e604
MyClass empty construct
MyClass empty construct
MyClass move construct
MyClass empty construct
MyClass empty construct
MyClass move construct
MyClass empty construct
MyClass empty construct
MyClass move construct
MyClass empty construct
MyClass empty construct
MyClass move construct
mapRoundTrip: 1, data addr: 0x118e62c
mapRoundTrip: 2, data addr: 0x118e654
mapRoundTrip: 3, data addr: 0x118e67c
mapRoundTrip: 4, data addr: 0x118e6a4
mapRoundTrip: 1, Data : 6
mapRoundTrip: 2, Data : 7
mapRoundTrip: 3, Data : 8
mapRoundTrip: 4, Data : 9
您可以通过检查地址来了解内存池是如何被重用的。
DEMO