【发布时间】:2018-07-16 02:38:27
【问题描述】:
我正在尝试使用 Java GUI 开发一个非常基本的“西蒙说”模拟器。我有一个方法可以生成并返回一个int[] 数组;对于数组中的每个元素,定时器computer 应该启动,为指定的JButton 调用doClick() 方法,并等待1/2 秒。每个JButton 都连接到一个ActionListener(),该ActionListener() 将特定按钮的颜色更改为白色,激活另一个计时器timer,并将按钮更改回原来的颜色。
每次我在 for 循环中调用 computer.start(); 时,它都会在 ComputerListener() 中运行代码,但它会无休止地重复。我添加了打印语句,以便我可以通过 Netbeans 上的输出查看发生了什么。我在论坛上查看过类似的问题,但没有提供可行的解决方案。
我的问题:为什么在 for 循环中调用 computer.start(); 时我的 ComputerListener 类会重复?
package simon;
// @jagged_prospect
import java.util.Random;
import java.util.Arrays;
import java.awt.event.*;
import java.awt.*;
import javax.swing.*;
import javax.swing.plaf.ButtonUI;
import javax.swing.plaf.basic.BasicButtonUI;
public class SIMONPanel extends JPanel{
private static final int PANEL_W=300,PANEL_H=300;
private static final int PREF_W=500,PREF_H=500;
private static final String[] CARD_LABELS={"main","info","game"};
private final JPanel gameCard,infoCard,splashCard;
private final JButton rButton,yButton,gButton,bButton;
private final int lives=3;
private CardLayout cardlayout=new CardLayout();
private JPanel cards=new JPanel(cardlayout);
private Action[] actions={new ShowMainAction(),new ShowInfoAction(),
new ShowGameAction()};
private Object source;
private Timer timer,computer;
public SIMONPanel(){
setBackground(Color.BLACK);
setLayout(new BorderLayout());
gameCard=new JPanel();
infoCard=new JPanel();
splashCard=new JPanel();
// game card panel
gameCard.setLayout(new BorderLayout());
gameCard.setPreferredSize(new Dimension(PANEL_W,PANEL_H));
JPanel gameButtonPanel=new JPanel();
gameButtonPanel.setLayout(new GridLayout(2,2));
JButton startButton=new JButton("Start");
startButton.addActionListener(new StartListener());
rButton=new JButton("red");
rButton.addActionListener(new ColorButtonListener());
rButton.setSize(50,50);
rButton.setUI((ButtonUI)BasicButtonUI.createUI(rButton));
rButton.setBackground(Color.RED);
rButton.setForeground(Color.WHITE);
yButton=new JButton("yellow");
yButton.addActionListener(new ColorButtonListener());
yButton.setSize(50,50);
yButton.setUI((ButtonUI)BasicButtonUI.createUI(yButton));
yButton.setBackground(Color.YELLOW);
gButton=new JButton("green");
gButton.addActionListener(new ColorButtonListener());
gButton.setSize(50,50);
gButton.setUI((ButtonUI)BasicButtonUI.createUI(gButton));
gButton.setBackground(Color.GREEN);
bButton=new JButton("blue");
bButton.addActionListener(new ColorButtonListener());
bButton.setSize(50,50);
bButton.setUI((ButtonUI)BasicButtonUI.createUI(bButton));
bButton.setBackground(Color.BLUE);
bButton.setForeground(Color.WHITE);
gameButtonPanel.add(gButton);
gameButtonPanel.add(rButton);
gameButtonPanel.add(yButton);
gameButtonPanel.add(bButton);
gameCard.add(gameButtonPanel,BorderLayout.CENTER);
gameCard.add(startButton,BorderLayout.SOUTH);
// splash card panel
splashCard.setLayout(new BorderLayout());
splashCard.setPreferredSize(new Dimension(PANEL_W,PANEL_H));
splashCard.setBackground(Color.BLACK);
JLabel titleLabel=new JLabel("S I M O N",SwingConstants.CENTER);
titleLabel.setFont(new Font("Niagara Solid",Font.BOLD,84));
titleLabel.setForeground(Color.WHITE);
splashCard.add(titleLabel,BorderLayout.CENTER);
// info card panel
// nothing here yet
JPanel buttonPanel=new JPanel(new GridLayout(1,0,5,0));
for(Action action : actions){
buttonPanel.add(new JButton(action));
buttonPanel.setBackground(Color.BLACK);
}
cards.add(splashCard,CARD_LABELS[0]);
cards.add(infoCard,CARD_LABELS[1]);
cards.add(gameCard,CARD_LABELS[2]);
add(cards,BorderLayout.CENTER);
add(buttonPanel,BorderLayout.SOUTH);
}
// sets uniform panel size
@Override
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}
// shows the Main Menu card
private class ShowMainAction extends AbstractAction {
public ShowMainAction() {
super("Main");
}
@Override
public void actionPerformed(ActionEvent e) {
cardlayout.show(cards,CARD_LABELS[0]);
}
}
// shows the Info card
private class ShowInfoAction extends AbstractAction {
public ShowInfoAction() {
super("Info");
}
@Override
public void actionPerformed(ActionEvent e) {
cardlayout.show(cards,CARD_LABELS[1]);
}
}
// show the Game card
private class ShowGameAction extends AbstractAction {
public ShowGameAction() {
super("Game");
}
@Override
public void actionPerformed(ActionEvent e) {
cardlayout.show(cards,CARD_LABELS[2]);
}
}
private class TimerListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent event){
if(source==gButton){
gButton.setBackground(Color.GREEN);
}
else if(source==rButton){
rButton.setBackground(Color.RED);
rButton.setForeground(Color.WHITE);
}
else if(source==yButton){
yButton.setBackground(Color.YELLOW);
}
else if(source==bButton){
bButton.setBackground(Color.BLUE);
bButton.setForeground(Color.WHITE);
}
}
}
private class ColorButtonListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent event){
source=event.getSource();
int delay=300;
timer=new Timer(delay,new TimerListener());
if(source==gButton){
gButton.setBackground(Color.WHITE);
timer.setRepeats(false);
timer.start();
}
else if(source==rButton){
rButton.setBackground(Color.WHITE);
rButton.setForeground(Color.BLACK);
timer.setRepeats(false);
timer.start();
}
else if(source==yButton){
yButton.setBackground(Color.WHITE);
timer.setRepeats(false);
timer.start();
}
else if(source==bButton){
bButton.setBackground(Color.WHITE);
bButton.setForeground(Color.BLACK);
timer.setRepeats(false);
timer.start();
}
}
}
private class StartListener implements ActionListener{
public void actionPerformed(ActionEvent event){
// calls generateSequence() to make pattern for player to replicate
// for debugging in output
System.out.println(Arrays.toString(generateSequence()));
}
}
public int[] generateSequence(){
Random ran=new Random();
ComputerListener cpu=new ComputerListener();
computer=new javax.swing.Timer(500,cpu);
int seqLen=4;
int[] gameSequence=new int[seqLen];
for(int x=0;x<seqLen;x++){
int assign=ran.nextInt(4)+1;
gameSequence[x]=assign;
}
for(int y=0;y<seqLen;y++){ // print and wait 1/2 second, repeat 3 times
computer.start();
}
//computer.stop(); // should stop ComputerListener()???
return gameSequence;
}
private class ComputerListener implements ActionListener{
public void actionPerformed(ActionEvent event){
// for debugging in output
System.out.println("it worked");
}
}
}
【问题讨论】: